Designing Games Meant for Sharing
 
Product details:

ISBN13:9781032322971
ISBN10:1032322977
Binding:Hardback
No. of pages:210 pages
Size:234x156 mm
Language:English
Illustrations: 5 Illustrations, black & white; 2 Illustrations, color; 5 Line drawings, black & white; 2 Line drawings, color
700
Category:

Designing Games Meant for Sharing

 
Edition number: 1
Publisher: CRC Press
Date of Publication:
 
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Short description:

This book talks about the importance of social mechanics in games and how these mechanics evolved across time to accommodate new technologies and new social contexts. It looks at the innovation happening in the field of new age social games and how this can be applied to game development more broadly.

Long description:

This book talks about the importance of social mechanics in games and how these mechanics evolved over time to accommodate new technologies and new social contexts. It looks at the innovation happening in the field of new-age social games, discussing in detail what has been learnt from designing for the younger generation, how these findings can inform game design philosophy and how this can be applied to game development more broadly.


Part 1 of this book provides a brief history of games as social interaction and discusses the differences between online and offline social gaming. Part 2 covers Facebook social gaming and design lessons from first-generation social games. Part 3 introduces design philosophies for the hyper-social genre and includes an important chapter on design ethics. Finally, Part 4 looks ahead to the future of social games and how game designers can incorporate learnings from this book in their own work.


This book will appeal to game designers and students of game design looking to learn how to apply learnings from social game design in their own games.

Table of Contents:


Part 1: Games have always been social


Chapter 1 A history of games as social interaction


Chapter 2 The person, the group and the game


Chapter 3 Games as a piece of the social puzzle


Part 2: The beginnings of social gaming


Chapter 4 The birth of social media gaming


Chapter 5 The fall of Facebook social games


Part 3: Social game design for a modern audience


Chapter 6 Experimenting with social mechanics


Chapter 7 The hyper-social audience


Chapter 8 Designing for a social-centric audience


Chapter 9 The ethics of social game design
















Part 4: Innovative game design


Chapter 10 From observation to innovation