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Search Term: Topics: Internet (charity campaign) >> Games (charity campaign),

Number of matches: 64

Internet (charity campaign)

How to Win At Chess: The Ultimate Guide for Beginners and Beyond Rozman, Levy; GothamChess;

How to Win At Chess: The Ultimate Guide for Beginners and Beyond

Particular Books, 2023
Hardback 9 660 HUF



Minecraft: The Voyage Fry, Jason;

Minecraft: The Voyage

Penguin, 2024
Paperback 4 342 HUF



Stranger Things: Flight of Icarus Schneiderhan, Caitlin;

Stranger Things: Flight of Icarus

Del Rey, 2023
Hardback 10 626 HUF



Stranger Things: Flight of Icarus Schneiderhan, Caitlin;

Stranger Things: Flight of Icarus

Del Rey, 2023
Paperback 7 240 HUF



Ancient Greece and Rome in Videogames: Representation, Play, Transmedia Clare, Ross;

Ancient Greece and Rome in Videogames: Representation, Play, Transmedia

Bloomsbury Academic, 2023
Paperback 14 002 HUF



On-Screen Language in Video Games: A Translation Perspective Deckert, MikoBaj; Hejduk, Krzysztof;

On-Screen Language in Video Games: A Translation Perspective

Cambridge University Press, 2022
Paperback 8 211 HUF



Imaginable: How to see the future coming and be ready for anything McGonigal, Jane;

Imaginable: How to see the future coming and be ready for anything

Bantam Press, 2022
Paperback 7 240 HUF



Indie Games in the Digital Age Clarke, M.J.; Wang, Cynthia; (ed.)

Indie Games in the Digital Age

Bloomsbury Academic, 2021
Paperback 14 485 HUF



We the Gamers: How Games Teach Ethics and Civics Schrier, Karen;

We the Gamers: How Games Teach Ethics and Civics

OUP USA, 2021
Paperback 14 485 HUF



Classical Antiquity in Video Games: Playing with the Ancient World Rollinger, Christian; (ed.)

Classical Antiquity in Video Games: Playing with the Ancient World

Bloomsbury Academic, 2021
Paperback 15 451 HUF



Ancient Greece and Rome in Videogames: Representation, Play, Transmedia Clare, Ross;

Ancient Greece and Rome in Videogames: Representation, Play, Transmedia

Bloomsbury Academic, 2021
Hardback 45 885 HUF



Minecraft: The End Valente, Catherynne M.;

Minecraft: The End

Arrow, 2020
Paperback 4 342 HUF



Esports in Higher Education: Fostering Successful Student-Athletes and Successful Programs McClellan, George S.; Arnett, Ryan S.; Hueber, Charles M.;

Esports in Higher Education: Fostering Successful Student-Athletes and Successful Programs

Routledge, 2020
Hardback 65 205 HUF



Minecraft: The Voyage Fry, Jason;

Minecraft: The Voyage

Century, 2020
Paperback 6 274 HUF



Minecraft: The Voyage Fry, Jason;

Minecraft: The Voyage

Century, 2020
Hardback 7 240 HUF



Indie Games in the Digital Age Clarke, M.J.; Wang, Cynthia; (ed.)

Indie Games in the Digital Age

Bloomsbury Academic, 2020
Hardback 53 130 HUF



Minecraft: The Lost Journals Lafferty, Mur;

Minecraft: The Lost Journals

Arrow, 2020
Paperback 4 342 HUF



Stranger Things: Darkness on the Edge of Town: The Second Official Novel Christopher, Adam;

Stranger Things: Darkness on the Edge of Town: The Second Official Novel

Arrow, 2020
Paperback 4 825 HUF



Classical Antiquity in Video Games: Playing with the Ancient World Rollinger, Christian; (ed.)

Classical Antiquity in Video Games: Playing with the Ancient World

Bloomsbury Academic, 2020
Hardback 48 300 HUF



If All the World and Love Were Young Sexton, Stephen;

If All the World and Love Were Young

Penguin, 2019
Paperback 5 308 HUF



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