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    Understanding Digital Games

    Understanding Digital Games by Rutter, Jason; Bryce, Jo;

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      • Publisher's listprice GBP 146.00
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    Product details:

    • Edition number 1
    • Publisher SAGE Publications Ltd
    • Date of Publication 9 May 2006

    • ISBN 9781412900331
    • Binding Hardback
    • No. of pages272 pages
    • Size 232x186 mm
    • Language English
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    Short description:

    The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplines, including sociology, psychology, media and film studies, economics, business, gender studies and computer science. This book brings together these perspectives to offer a unique survey of this field.

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    Long description:

    There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses appearing on gaming on media, film and cultural studies degree programmes.



    The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introductions to the range of literatures and approaches currently contributing to digital game research.



    Each of the chapters will outline key theoretical perspectives, theorists and literatures to demonstrate their relevance to, and use in, the study of digital games.

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    Table of Contents:

    PART ONE: HISTORY AND PRODUCTION
    A History of Digital Games - John Kirriemuir
    The Business of Making Digital Games - Aphra Kerr
    The Economics of Digital Games - Alberto Alvisi
    A Player-centred Approach to Digital Game Design - Jon Sykes
    PART TWO: THEORIES AND APPROACHES
    Literary Theory and Digital Games - Julian K Cklich
    Film Studies and Digital Games - Geoff King and Tanya Krzywinska
    Digital Games as New Media - Seth Giddings and Helen Kennedy
    Cultural Studies and Digital Games - Garry Crawford and Jason Rutter
    Community, Identity and Digital Games - Martin Hand and Karenza Moore
    PART THREE: KEY DEBATES
    Digital Games and Gender - Jo Bryce and Jason Rutter
    Digital Games and the Violence Debate - Jo Bryce and Jason Rutter
    Digital Games and Education - Timothy Dumbleton and John Kirriemuir

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