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    Kill the Overseer!: The Gamification of Slave Resistance

    Kill the Overseer! by Lauro, Sarah Juliet;

    The Gamification of Slave Resistance

    Series: Forerunners: Ideas First;

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Univ Of Minnesota Press
    • Date of Publication 9 June 2020
    • Number of Volumes Paperback

    • ISBN 9781517911003
    • Binding Paperback
    • No. of pages100 pages
    • Size 178x127 mm
    • Weight 122 g
    • Language English
    • 119

    Categories

    Long description:

    Explores the representation of slave revolt in video games—and the trouble with making history playable

    Kill the Overseer! profiles and problematizes digital games that depict Atlantic slavery and “gamify” slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave’s choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. In this work, Sarah Juliet Lauro questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US, Assassin’s Creed, and Freedom Cry ought to trouble us as a further commodification of slavery’s victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance. 

    Forerunners is a thought-in-process series of breakthrough digital works. Written between fresh ideas and finished books, Forerunners draws on scholarly work initiated in notable blogs, social media, conference plenaries, journal articles, and the synergy of academic exchange. This is gray literature publishing: where intense thinking, change, and speculation take place in scholarship.



    "Sarah Juliet Lauro’s questions are urgent, compelling, perhaps even unthinkable. Lauro invites us to sit and think what it means to play critically."—Gamers with Glasses

    "Lauro does a fantastic job of problematizing playable history, as well as helping see the way that these games 'refuse to allow the player mastery of the subject,' even against intentions of the developers."—Ethnic and Racial Studies

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