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  • Game: Animals, Video Games, and Humanity

    Game by Tyler, Tom;

    Animals, Video Games, and Humanity

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 18.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        9 371 Ft (8 925 Ft + 5% VAT)
      • Discount 10% (cc. 937 Ft off)
      • Discounted price 8 434 Ft (8 033 Ft + 5% VAT)

    9 371 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher University Of Minnesota Press
    • Date of Publication 31 May 2022
    • Number of Volumes Paperback

    • ISBN 9781517910198
    • Binding Paperback
    • No. of pages224 pages
    • Size 203x133x25 mm
    • Weight 288 g
    • Language English
    • Illustrations 25 b&w illustrations
    • 375

    Categories

    Long description:

    A playful reflection on animals and video games, and what each can teach us about the other

    Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers experience life from the perspective of a pet dog, a predator or a prey animal, or even a pathogen. In Game, author Tom Tyler provides the first sustained consideration of video games and animals and demonstrates how thinking about animals and games together can prompt fresh thinking about both.

    Game comprises thirteen short essays, each of which examines a particular video game, franchise, aspect of gameplay, or production in which animals are featured, allowing us to reflect on conventional understandings of humans, animals, and the relationships between them. Tyler contemplates the significance of animals who insert themselves into video games, as protagonists, opponents, and brute resources, but also as ciphers, subjects, and subversive guides to new ways of thinking. These animals encourage us to reconsider how we understand games, contesting established ideas about winning and losing, difficulty settings, accessibility, playing badly, virtuality, vitality and vulnerability, and much more.

    Written in a playful style, Game draws from a dizzying array of sources, from children’s television, sitcoms, and regional newspapers to medieval fables, Shakespearean tragedy, and Edwardian comedy; from primatology, entomology, and hunting and fishing manuals to theological tracts and philosophical treatises. By examining video games through the lens of animals and animality, Tyler leads us to a greater humility regarding the nature and status of the human creature, and a greater sensitivity in dealings with other animals.

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    Table of Contents:

    Acknowledgments

    1. Game

    2. A Singular of Boars

    3. How Does Your Dog Smell?

    4. Enumerating Ruminants

    5. An Inkling

    6. Playing Like a Loser

    7. A Thing Worth Doing

    8. Cows, Clicks, Ciphers, and Satire

    9. Meanings of Meat

    10. Total BS!

    11. Misanthropy without Humanity

    12. Difficulties

    13. Trojan Horses

    Notes

    Bibliography

    Ludography

    Publication History

    Index

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