How Computer Games Help Children Learn
- Publisher's listprice EUR 58.84
-
24 403 Ft (23 241 Ft + 5% VAT)
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 20% (cc. 4 881 Ft off)
- Discounted price 19 522 Ft (18 593 Ft + 5% VAT)
Subcribe now and take benefit of a favourable price.
Subscribe
24 403 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 2006
- Publisher Palgrave Macmillan US
- Date of Publication 25 February 2007
- Number of Volumes 1 pieces, Book
- ISBN 9780230602526
- Binding Paperback
- No. of pages242 pages
- Size 229x152 mm
- Weight 397 g
- Language English
- Illustrations XIII, 242 p. 9 illus. Illustrations, black & white 0
Categories
Long description:
How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.
MoreTable of Contents:
Foreword: Seeing the Future; J.P.Gee Introduction Epistemology: The Debating Game Knowledge: The Digital Zoo Skills: Escher's World Values: The Pandora Project Identity: Science.net Beyond the Industrial School: The Future of Education and How We Get There
More