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    Playing Nature: Ecology in Video Games

    Playing Nature by Chang, Alenda Y.;

    Ecology in Video Games

    Series: Electronic Mediations;

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      • Publisher's listprice GBP 20.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        10 623 Ft (10 117 Ft + 5% VAT)
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      • Discounted price 9 561 Ft (9 105 Ft + 5% VAT)

    10 623 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher Univ Of Minnesota Press
    • Date of Publication 31 December 2019
    • Number of Volumes Paperback

    • ISBN 9781517906320
    • Binding Paperback
    • No. of pages320 pages
    • Size 216x140x38 mm
    • Weight 383 g
    • Language English
    • Illustrations 34 b&w illustrations
    • 185

    Categories

    Long description:

    A potent new book examines the overlap between our ecological crisis and video games
     

    Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap.

    Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work.

    Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.



    "Alenda Y. Chang’s gorgeously penned Playing Nature charts an ecocritical approach to video games and design thinking, exploring much more than simply how the ecological has been imaged in games. Essential for designers, players, and critics, Playing Nature eloquently unveils the stakes of ecologically informed agency within video game worlds to reshape thought about both games themselves and the natural systems in which we are all enmeshed."—Soraya Murray, author of On Video Games: The Visual Politics of Race, Gender and Space

    "Playing Nature is an ambitious project that makes a compelling case for ecocritical game studies. The book reverberates far beyond its main subject, speaking to the environmental humanities, comparative media studies, and the biophysical sciences. Alenda Y. Chang shows how a wide range of analog and digital games immerse players in ecological knowledge while also integrating gaming with other contemporary cultural forms, from speculative novels and documentary films to scientific experiments."—Allison Carruth, UCLA

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