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  • Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry

    Video Game Law by Boyd, S. Gregory; Pyne, Brian; Kane, Sean F.;

    Everything you need to know about Legal and Business Issues in the Game Industry

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    Beszerezhetőség

    Még nem jelent meg, de rendelhető. A megjelenéstől számított néhány héten belül megérkezik.

    Why don't you give exact delivery time?

    A beszerzés időigényét az eddigi tapasztalatokra alapozva adjuk meg. Azért becsült, mert a terméket külföldről hozzuk be, így a kiadó kiszolgálásának pillanatnyi gyorsaságától is függ. A megadottnál gyorsabb és lassabb szállítás is elképzelhető, de mindent megteszünk, hogy Ön a lehető leghamarabb jusson hozzá a termékhez.

    A termék adatai:

    • Kiadás sorszáma 2
    • Kiadó A K Peters
    • Megjelenés dátuma 2026. szeptember 16.

    • ISBN 9781032911199
    • Kötéstípus Keménykötés
    • Terjedelem370 oldal
    • Méret 254x178 mm
    • Nyelv angol
    • Illusztrációk 39 Illustrations, black & white; 34 Halftones, black & white; 5 Line drawings, black & white; 77 Tables, black & white
    • 700

    Kategóriák

    Rövid leírás:

    This book discusses many of the common pitfalls, legal questions, and scenarios facing the games industry. The authors break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.

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    Hosszú leírás:

    Video Game Law is aimed at game developers and industry professionals who want to better understand the game industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, large-scale piracy, and even cybersecurity breaches. Not every video game company has the financial resources to retain in-house legal counsel, which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios the industry faces.


    S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought-after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.


    Key Features of This Updated New Edition:



    • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademarks, trade secrets, and other protections that apply to video games, and how each can be employed to protect a company’s unique and valuable IP

    • Explores cutting-edge legal issues that affect the gaming industry, including artificial intelligence (AI), gambling, virtual currency, privacy laws, collective bargaining agreements, the Digital Millennium Copyright Act (DMCA), tax incentives, and relevant piracy laws

    • Includes an overview of industry agreements, negotiation strategy, and legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving

    • Offers illustrative examples and legal concepts from the video game industry in every chapter

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    Tartalomjegyzék:

    1 – Press Start: Getting Started in the Game Industry


    2 – Protecting the Loot: The Importance of Intellectual Property in Video Games


    3 – The Final Boss is Legal: AI, Games, and the Battle for Copyright, Contracts & Control


    4 – Before You Press “Accept”: Understanding Game Industry Contracts


    5 – Finding the Win Condition: Negotiating Key Game Agreements


    6 – From Launch Trailer to Live Ops: Advertising and Games


    7 – Building the Party: Engaging Talent in Games


    8 – The Hidden Stats: Data Strategy, Privacy, and Security


    9 – Rated for Play: Video Game Ratings


    10 – Critical Hits and Critical Losses: Gambling in Games


    11 – Gold, Gear and Governance: Regulating Virtual Wealth


    12 – Achievement Unlocked: Leveling Up with Video Game Incentives


    13 – Speedrunning Failure: How to Make a Bad Licensed Game


    14 – Hypothetical Levels: Welcome to Tortious Games

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