• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry

    Video Game Law by Boyd, S. Gregory; Pyne, Brian; Kane, Sean F.;

    Everything you need to know about Legal and Business Issues in the Game Industry

      • GET 10% OFF

      • Publisher's listprice GBP 68.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        31 148 Ft (29 665 Ft + 5% VAT)
      • Discount 10% (cc. 3 115 Ft off)
      • Discounted price 28 033 Ft (26 699 Ft + 5% VAT)

    28 033 Ft

    db

    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 2
    • Publisher A K Peters
    • Date of Publication 16 September 2026

    • ISBN 9781032911199
    • Binding Hardback
    • No. of pages370 pages
    • Size 254x178 mm
    • Language English
    • Illustrations 39 Illustrations, black & white; 34 Halftones, black & white; 5 Line drawings, black & white; 77 Tables, black & white
    • 700

    Categories

    Short description:

    This book discusses many of the common pitfalls, legal questions, and scenarios facing the games industry. The authors break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.

    More

    Long description:

    Video Game Law is aimed at game developers and industry professionals who want to better understand the game industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, large-scale piracy, and even cybersecurity breaches. Not every video game company has the financial resources to retain in-house legal counsel, which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios the industry faces.


    S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought-after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.


    Key Features of This Updated New Edition:



    • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademarks, trade secrets, and other protections that apply to video games, and how each can be employed to protect a company’s unique and valuable IP

    • Explores cutting-edge legal issues that affect the gaming industry, including artificial intelligence (AI), gambling, virtual currency, privacy laws, collective bargaining agreements, the Digital Millennium Copyright Act (DMCA), tax incentives, and relevant piracy laws

    • Includes an overview of industry agreements, negotiation strategy, and legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving

    • Offers illustrative examples and legal concepts from the video game industry in every chapter

    More

    Table of Contents:

    1 – Press Start: Getting Started in the Game Industry


    2 – Protecting the Loot: The Importance of Intellectual Property in Video Games


    3 – The Final Boss is Legal: AI, Games, and the Battle for Copyright, Contracts & Control


    4 – Before You Press “Accept”: Understanding Game Industry Contracts


    5 – Finding the Win Condition: Negotiating Key Game Agreements


    6 – From Launch Trailer to Live Ops: Advertising and Games


    7 – Building the Party: Engaging Talent in Games


    8 – The Hidden Stats: Data Strategy, Privacy, and Security


    9 – Rated for Play: Video Game Ratings


    10 – Critical Hits and Critical Losses: Gambling in Games


    11 – Gold, Gear and Governance: Regulating Virtual Wealth


    12 – Achievement Unlocked: Leveling Up with Video Game Incentives


    13 – Speedrunning Failure: How to Make a Bad Licensed Game


    14 – Hypothetical Levels: Welcome to Tortious Games

    More
    0