Flash MX 2004 Games
Art to ActionScript
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10% KEDVEZMÉNY?
- Kiadói listaár GBP 32.99
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14 894 Ft (14 185 Ft + 5% áfa)
Az ár azért becsült, mert a rendelés pillanatában nem lehet pontosan tudni, hogy a beérkezéskor milyen lesz a forint árfolyama az adott termék eredeti devizájához képest. Ha a forint romlana, kissé többet, ha javulna, kissé kevesebbet kell majd fizetnie.
- Kedvezmény(ek) 10% (cc. 1 489 Ft off)
- Kedvezményes ár 13 405 Ft (12 767 Ft + 5% áfa)
13 405 Ft
Beszerezhetőség
A kiadónál véglegesen elfogyott, nem rendelhető. Érdemes újra keresni a címmel, hátha van újabb kiadás.
Why don't you give exact delivery time?
A beszerzés időigényét az eddigi tapasztalatokra alapozva adjuk meg. Azért becsült, mert a terméket külföldről hozzuk be, így a kiadó kiszolgálásának pillanatnyi gyorsaságától is függ. A megadottnál gyorsabb és lassabb szállítás is elképzelhető, de mindent megteszünk, hogy Ön a lehető leghamarabb jusson hozzá a termékhez.
A termék adatai:
- Kiadás sorszáma 1
- Kiadó Focal Press
- Megjelenés dátuma 2004. július 7.
- ISBN 9780240519630
- Kötéstípus Puhakötés
- Terjedelem448 oldal
- Méret 246x189 mm
- Súly 1089 g
- Nyelv angol 0
Kategóriák
Hosszú leírás:
As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells!
The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
Published reviews of current edition:
"If you are looking into how to create online games and getting a better understanding of the powerful language that Actionscript is, you could do a lot worse than this book. The examples and explanations are clear and thorough... Nik does a good job of keeping the pace upbeat and making the reader feel involved... for those people who are interested in how to make games and how to improve their coding, it is a worthwhile investment."
Adam Tracksler, CreativeCow.net
As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells!
The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
Tartalomjegyzék:
Introduction; Your first game; Animation; Drawing with Flash; Simple cut-out animation; Using CGI Animation; Background art; Creating artwork for mobile devices; Action; So what is a variable?; In tip-top condition; Using loops; Keep it modular; Debugging; Using external files; Putting it into practice; Small games to keep them loading; Quizzes; Mazes; Board games; Platformers; Sports Simulations; Flash for mobiles; Flash Lite - how does it affect game developers?; Developing games for the PocketPC; Flash for boffins; High score tables; Multi-player games using sockets; Working with Flash Communications Server; Embedding Flash; Appendix A - Integrating Flash with Director; Appendix B - Tweening in Code; Bibliography
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