Digital Storytelling
A Creator's Guide to Interactive Entertainment
-
10% KEDVEZMÉNY?
- A kedvezmény csak az 'Értesítés a kedvenc témákról' hírlevelünk címzettjeinek rendeléseire érvényes.
- Kiadói listaár GBP 30.99
-
14 805 Ft (14 100 Ft + 5% áfa)
Az ár azért becsült, mert a rendelés pillanatában nem lehet pontosan tudni, hogy a beérkezéskor milyen lesz a forint árfolyama az adott termék eredeti devizájához képest. Ha a forint romlana, kissé többet, ha javulna, kissé kevesebbet kell majd fizetnie.
- Kedvezmény(ek) 10% (cc. 1 481 Ft off)
- Kedvezményes ár 13 325 Ft (12 690 Ft + 5% áfa)
Iratkozzon fel most és részesüljön kedvezőbb árainkból!
Feliratkozom
14 805 Ft
Beszerezhetőség
A kiadónál véglegesen elfogyott, nem rendelhető. Érdemes újra keresni a címmel, hátha van újabb kiadás.
Why don't you give exact delivery time?
A beszerzés időigényét az eddigi tapasztalatokra alapozva adjuk meg. Azért becsült, mert a terméket külföldről hozzuk be, így a kiadó kiszolgálásának pillanatnyi gyorsaságától is függ. A megadottnál gyorsabb és lassabb szállítás is elképzelhető, de mindent megteszünk, hogy Ön a lehető leghamarabb jusson hozzá a termékhez.
A termék adatai:
- Kiadás sorszáma 1
- Kiadó Focal Press
- Megjelenés dátuma 2004. augusztus 24.
- ISBN 9780240805108
- Kötéstípus Puhakötés
- Terjedelem472 oldal
- Méret 247x190 mm
- Súly 975 g
- Nyelv angol
- Illusztrációk Approx. 100 illustrations 0
Kategóriák
Hosszú leírás:
The first professional book to explore and analyze digital storytelling across interactive media and genres-this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today's entertainment.
Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization.
Detailed planning processes for all types of interactive projects are discussed, including videogames, massively multiplayer online games, the Internet, interactive TV, cross-media productions, smart toys, virtual reality, immersive environments, wireless devices, kiosks, and DVDs. The book also covers topics such as: structure, characters and emotions; tackling projects for children; finding work and staying employed; and more.
Miller has written Digital Storytelling for the professional and the student, and details what interactive content developers and project managers need to know in a clear, enthusiastic manner.
"Covering a massive area of media and topics, this is a fascinating read. It's more of a history than a how-to (though it contains elements of the latter) and anyone interested in the world of interactive entertainment is sure to be inspired by it." - Digital Creative Arts
The first professional book to explore and analyze digital storytelling across interactive media and genres-this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today's entertainment.
Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization.
Detailed planning processes for all types of interactive projects are discussed, including videogames, massively multiplayer online games, the Internet, interactive TV, cross-media productions, smart toys, virtual reality, immersive environments, wireless devices, kiosks, and DVDs. The book also covers topics such as: structure, characters and emotions; tackling projects for children; finding work and staying employed; and more.
Miller has written Digital Storytelling for the professional and the student, and details what interactive content developers and project managers need to know in a clear, enthusiastic manner.
Tartalomjegyzék:
PART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES: Interactive Storytelling: A Brief History, The Growth of Digital Entertainment, and Convergence. PART II CREATING ENTERTAINMENT-RICH PROJECTS: Interactivity and its Effects, Old & New Tools, Characters and Emotions, Structure in Interactive Media, Tackling Projects for Children, Blending Entertainment with Other Goals, The Development Process. PART III MEDIA AND MODELS, UNDER THE HOOD: Videogames, Massively Multiplayer Online Games, The Internet, Interactive Television, Cross-Media Productions, Smart Toys, Wireless Devices, Interactive Movies, Immersive Environments, DVDs, and Kiosks. PART IV CAREER CONSIDERATIONS: Finding Work and Staying Employed & Creating Your Own Showpiece; Glossary
Több