Design: The Key Concepts

Design

The Key Concepts
 
Sorozatcím: The Key Concepts;
Kiadó: Bloomsbury Visual Arts
Megjelenés dátuma:
Kötetek száma: Paperback
 
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A termék adatai:

ISBN13:9781350068148
ISBN10:1350068144
Kötéstípus:Puhakötés
Terjedelem:192 oldal
Méret:234x156 mm
Súly:422 g
Nyelv:angol
Illusztrációk: 16 BW illus
154
Témakör:
Rövid leírás:

'Design: The Key Concepts' provides an accessible introduction to design thinking, services, context, interaction, experience, and systems.

Hosszú leírás:
Design is everywhere. It shapes not only our present but also our future. An essential introductory guide, Design: The Key Concepts covers fundamental design concepts: thinking, service, context, interaction, experience, and systems.

Each concept is situated within a broad context, enabling the reader to understand design's contemporary practice and its relationship to issues such as new technology, social and economic development, globalization, and sustainability. Concepts are also explained by use of concise, illustrated case studies of contemporary objects, spaces, systems, and methods such as Uber, the iPhone, Kickstarter and IKEA. Chapter summaries and supporting discussion questions make this an engaging and accessible introduction for students and those new to the field. An annotated bibliography provides direction for further reading.
Tartalomjegyzék:
Acknowledgements
Preface
Introduction
- What is Design?
- Design's Relatives
- Design's History
- The Concepts

1. Information
- From Print to Cyberspace
- Making Marks - Case Study 1: Emojis
- Graphic Identities
- Visualizing Data - Case Study 2: Infographics
- Finding our Way
- The Return to Craft

2. Things
- From Mechanization to Automation
- Serial Things - Case Study 3: Chairs
- Singular Things
- Materials - Case Study 4: the Moneymaker Pump
- Ethics

3. Interactions
- Designing Machines for People
- Affordances and Scripts - Case Study 5: Doors
- Interface
- Software - Case Study 6: the iPhone
- Smart Things
- Robots

4. Systems and Services
- Systems
- Mapping Services - Case Study 7: IKEA
- Sharing
- Hackathons and Jams - Case Study 8: Uber
- Social Design
- Government Services

5. Experiences
- Interaction and Emotion
- Participation - Case Study 9: Facebook
- Inclusive Experience
- The Experience Economy
- Immersive Entertainment - Case Study 10: Universal Design
- Tourism

6. Strategies
- Organizational Design - Case Study 11: IBM
- Strategic Design
- Policy
- Problems and Methods - Case Study 12: IDEO
- Design Thinking

Conclusion
- Design in the Anthropocene
- Technological Fixations
- Design Futures

Notes

Annotated Guide to Further Reading

Select Bibliography

Index