Design: The Key Concepts
 
Product details:

ISBN13:9781350068148
ISBN10:1350068144
Binding:Paperback
No. of pages:192 pages
Size:234x156 mm
Weight:422 g
Language:English
Illustrations: 16 BW illus
146
Category:

Design

The Key Concepts
 
Publisher: Bloomsbury Visual Arts
Date of Publication:
Number of Volumes: Paperback
 
Normal price:

Publisher's listprice:
GBP 24.99
Estimated price in HUF:
12 070 HUF (11 495 HUF + 5% VAT)
Why estimated?
 
Your price:

9 656 (9 196 HUF + 5% VAT )
discount is: 20% (approx 2 414 HUF off)
Discount is valid until: 30 June 2024
The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
Click here to subscribe.
 
Availability:

Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Can't you provide more accurate information?
 
  Piece(s)

 
Short description:

'Design: The Key Concepts' provides an accessible introduction to design thinking, services, context, interaction, experience, and systems.

Long description:
Design is everywhere. It shapes not only our present but also our future. An essential introductory guide, Design: The Key Concepts covers fundamental design concepts: thinking, service, context, interaction, experience, and systems.

Each concept is situated within a broad context, enabling the reader to understand design's contemporary practice and its relationship to issues such as new technology, social and economic development, globalization, and sustainability. Concepts are also explained by use of concise, illustrated case studies of contemporary objects, spaces, systems, and methods such as Uber, the iPhone, Kickstarter and IKEA. Chapter summaries and supporting discussion questions make this an engaging and accessible introduction for students and those new to the field. An annotated bibliography provides direction for further reading.
Table of Contents:
Acknowledgements
Preface
Introduction
- What is Design?
- Design's Relatives
- Design's History
- The Concepts

1. Information
- From Print to Cyberspace
- Making Marks - Case Study 1: Emojis
- Graphic Identities
- Visualizing Data - Case Study 2: Infographics
- Finding our Way
- The Return to Craft

2. Things
- From Mechanization to Automation
- Serial Things - Case Study 3: Chairs
- Singular Things
- Materials - Case Study 4: the Moneymaker Pump
- Ethics

3. Interactions
- Designing Machines for People
- Affordances and Scripts - Case Study 5: Doors
- Interface
- Software - Case Study 6: the iPhone
- Smart Things
- Robots

4. Systems and Services
- Systems
- Mapping Services - Case Study 7: IKEA
- Sharing
- Hackathons and Jams - Case Study 8: Uber
- Social Design
- Government Services

5. Experiences
- Interaction and Emotion
- Participation - Case Study 9: Facebook
- Inclusive Experience
- The Experience Economy
- Immersive Entertainment - Case Study 10: Universal Design
- Tourism

6. Strategies
- Organizational Design - Case Study 11: IBM
- Strategic Design
- Policy
- Problems and Methods - Case Study 12: IDEO
- Design Thinking

Conclusion
- Design in the Anthropocene
- Technological Fixations
- Design Futures

Notes

Annotated Guide to Further Reading

Select Bibliography

Index