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  • Fundamentals of Computer Graphics

    Fundamentals of Computer Graphics by Marschner, Steve; Shirley, Peter;

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    Beszerezhetőség

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    Why don't you give exact delivery time?

    A beszerzés időigényét az eddigi tapasztalatokra alapozva adjuk meg. Azért becsült, mert a terméket külföldről hozzuk be, így a kiadó kiszolgálásának pillanatnyi gyorsaságától is függ. A megadottnál gyorsabb és lassabb szállítás is elképzelhető, de mindent megteszünk, hogy Ön a lehető leghamarabb jusson hozzá a termékhez.

    A termék adatai:

    • Kiadás sorszáma 5
    • Kiadó A K Peters
    • Megjelenés dátuma 2026. július 27.

    • ISBN 9780367505585
    • Kötéstípus Puhakötés
    • Terjedelem716 oldal
    • Méret 235x191 mm
    • Súly 453 g
    • Nyelv angol
    • Illusztrációk 514 Illustrations, color; 90 Halftones, color; 424 Line drawings, color; 5 Tables, color
    • 700

    Kategóriák

    Rövid leírás:

    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

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    Hosszú leírás:

    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.


    Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.


    HIGHLIGHTS



    • Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling

    • Updated coverage of existing topics

    • The absorption and reworking of several chapters to create a more natural flow to the book

    The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.



    "Packs in discussions of the basics of computer graphics for college-level students and programmers. New chapters have been added along with extensive revisions and updated new material, making this a 'must' for any college-level computer graphics library."
    --The Midwest Book Review


    "A nice, general introduction to the most important computer graphics topics. They don't just provide a good overview of their field; they also provide many chapters on related material, making their textbook unusually self-contained. Additional chapters are written by an outstanding roster of contributors, an uncommon feature in standard textbooks."
    --Fernando Berzal, Associate Professor of Computer Science and A.I., University of Granada

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    Tartalomjegyzék:


    1 Introduction


    2 Miscellaneous Math


    3 Raster Images


    4 Ray Tracing


    5 Surface Shading


    6 Linear Algebra


    7 Transformation Matrices


    8 Viewing


    9 The Graphics Pipeline


    10 Signal Processing


    11 Texture Mapping


    12 Data Structures for Graphics


    13 Sampling


    14 Physics-Based Rendering


    15 Curves


    Michael Gleicher


    16 Computer Animation


    Michael Ashikhmin


    17 Using Graphics Hardware


    Peter Willemsen


    18 Color


    Erik Reinhard and Garrett Johnson


    19 Visual Perception


    William B. Thompson


    20 Tone Reproduction


    Erik Reinhard


    21 Implicit Modeling


    Brian Wyvill


    22 Computer Graphics in Games


    Naty Hoffman


    23 Visualization


    Tamara Munzner


     

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