Fundamentals of Computer Graphics
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Product details:
- Edition number 5
- Publisher A K Peters
- Date of Publication 27 July 2026
- ISBN 9780367505585
- Binding Paperback
- No. of pages716 pages
- Size 235x191 mm
- Weight 453 g
- Language English
- Illustrations 514 Illustrations, color; 90 Halftones, color; 424 Line drawings, color; 5 Tables, color 700
Categories
Short description:
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
MoreLong description:
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
HIGHLIGHTS
- Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling
- Updated coverage of existing topics
- The absorption and reworking of several chapters to create a more natural flow to the book
The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
"Packs in discussions of the basics of computer graphics for college-level students and programmers. New chapters have been added along with extensive revisions and updated new material, making this a 'must' for any college-level computer graphics library."
--The Midwest Book Review
"A nice, general introduction to the most important computer graphics topics. They don't just provide a good overview of their field; they also provide many chapters on related material, making their textbook unusually self-contained. Additional chapters are written by an outstanding roster of contributors, an uncommon feature in standard textbooks."
--Fernando Berzal, Associate Professor of Computer Science and A.I., University of Granada
Table of Contents:
1 Introduction
2 Miscellaneous Math
3 Raster Images
4 Ray Tracing
5 Surface Shading
6 Linear Algebra
7 Transformation Matrices
8 Viewing
9 The Graphics Pipeline
10 Signal Processing
11 Texture Mapping
12 Data Structures for Graphics
13 Sampling
14 Physics-Based Rendering
15 Curves
Michael Gleicher
16 Computer Animation
Michael Ashikhmin
17 Using Graphics Hardware
Peter Willemsen
18 Color
Erik Reinhard and Garrett Johnson
19 Visual Perception
William B. Thompson
20 Tone Reproduction
Erik Reinhard
21 Implicit Modeling
Brian Wyvill
22 Computer Graphics in Games
Naty Hoffman
23 Visualization
Tamara Munzner
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