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    Web-Based Virtual Reality: Creating Virtual Business Environments with A-Frame

    Web-Based Virtual Reality by Sause, William;

    Creating Virtual Business Environments with A-Frame

    Series: Applied Innovation and Technology Management;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 69.54
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        27 162 Ft (25 868 Ft + 5% VAT)
      • Discount 20% (cc. 5 432 Ft off)
      • Discounted price 21 729 Ft (20 694 Ft + 5% VAT)
      • Discount is valid until: 30 June 2026

    23 902 Ft

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    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Springer Nature Switzerland
    • Date of Publication 19 May 2026

    • ISBN 9783032210234
    • Binding Hardback
    • No. of pages195 pages
    • Size 235x155 mm
    • Language English
    • Illustrations XIII, 195 p. 73 illus., 69 illus. in color.
    • 700

    Categories

    Long description:

    "

    This book provides a brief history of web-based virtual reality and shows readers how to build three-dimensional web content for businesses using the A-Frame framework. Topics include building a basic scene with A-Frame primitives, applying textures and models, implementing navigation and collision detection, adding multiuser support, and integrating WebRTC for audio, video, and screen sharing. Features are illustrated using real-world business examples, including scenes for real estate, travel, retail, education, and enterprise. This book is intended for students and business practitioners with minimal programming experience who are interested in creating business-oriented virtual reality experiences on the web. It may also be used by educators looking to introduce web-based virtual reality concepts in a classroom setting.

    "

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    Table of Contents:

    Part I: Background.- Chapter 1: History of Web-Based VR.- Chapter 2: Virtual Reality in Business.- Part II: A-Frame Fundamentals.- Chapter 3: Preparing the Development Workspace.- Chapter 4: Getting Started with A-Frame.- Part III: Advanced A-Frame Development.- Chapter 5: Integrating JavaScript.- Chapter 6: Multiuser Support.- Part IV: A-Frame Solutions for Business.- Chapter 7: Virtual Business Environments.- Chapter 8: Future Developments.

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