Web-Based Virtual Reality
Creating Virtual Business Environments with A-Frame
Series: Applied Innovation and Technology Management;
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Product details:
- Publisher Springer Nature Switzerland
- Date of Publication 1 June 2026
- ISBN 9783032210234
- Binding Hardback
- No. of pages195 pages
- Size 235x155 mm
- Language English
- Illustrations XIII, 195 p. 73 illus., 69 illus. in color. 700
Categories
Long description:
"
This book provides a brief history of web-based virtual reality and shows readers how to build three-dimensional web content for businesses using the A-Frame framework. Topics include building a basic scene with A-Frame primitives, applying textures and models, implementing navigation and collision detection, adding multiuser support, and integrating WebRTC for audio, video, and screen sharing. Features are illustrated using real-world business examples, including scenes for real estate, travel, retail, education, and enterprise. This book is intended for students and business practitioners with minimal programming experience who are interested in creating business-oriented virtual reality experiences on the web. It may also be used by educators looking to introduce web-based virtual reality concepts in a classroom setting.
" MoreTable of Contents:
Part I: Background.- Chapter 1: History of Web-Based VR.- Chapter 2: Virtual Reality in Business.- Part II: A-Frame Fundamentals.- Chapter 3: Preparing the Development Workspace.- Chapter 4: Getting Started with A-Frame.- Part III: Advanced A-Frame Development.- Chapter 5: Integrating JavaScript.- Chapter 6: Multiuser Support.- Part IV: A-Frame Solutions for Business.- Chapter 7: Virtual Business Environments.- Chapter 8: Future Developments.
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