Virtual Reality Usability Design

Virtual Reality Usability Design

 
Edition number: 1
Publisher: CRC Press
Date of Publication:
 
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Product details:

ISBN13:9781032191324
ISBN10:1032191325
Binding:Paperback
No. of pages:408 pages
Size:254x178 mm
Weight:839 g
Language:English
Illustrations: 117 Illustrations, black & white; 33 Illustrations, color; 3 Halftones, black & white; 27 Halftones, color; 114 Line drawings, black & white; 6 Line drawings, color
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Short description:

Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.


Full of real-world examples, this book is an indispensable guide for any practicing VR developer interested in making efficient and effective interfaces.

Long description:

The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.


The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered.


Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.

Table of Contents:

1. What Makes Virtual Reality Remarkable?  2. Making the Virtual Seem Real  3. Sensation and Perception  4. Supporting Primary Senses  5. Supporting Peripheral Senses  6. Perceiving Space and Scale  7. Further Psychological Effects of Inhabiting a Virtual Environment  8. Experience Usability  9. Fictions of Physics  10. Locomotion and Navigation  11. Activities and Interactions  12. Information Display  13. Translating Traditional Interfaces for VR