 
      Toy Design
From Concept to Realization. A Guide for the Designer
- Publisher's listprice EUR 64.19
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            26 622 Ft (25 355 Ft + 5% VAT)The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly. 
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- Discounted price 23 428 Ft (22 312 Ft + 5% VAT)
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26 622 Ft
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printed on demand
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Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Publisher FrancoAngeli
- Date of Publication 1 September 2025
- Number of Volumes 1 pieces, Book
- ISBN 9783031988714
- Binding Hardback
- No. of pages130 pages
- Size 235x155 mm
- Language English
- Illustrations XIII, 130 p. 128 illus., 95 illus. in color. Illustrations, black & white 692
Categories
Long description:
"
This book teaches readers the essential knowledge they need to design toys. It is a stimulating guide for those eager to learn the tools of the trade and offers an enlightening account, full of original ideas, for anyone passionate about the wonderful world of children and education.
Designing toys is, above all, about learning to listen and appreciate the beauty within us and around us - with the naivety, freshness, and curiosity of children. It is about knowing how to choose the right shapes and colors to communicate that beauty effectively.
This book is a liberating introduction that unlocks creativity, allowing readers to bring their ideas to life.
Cover image: Fork-ship, Traffic line, Fratelli Guzzini (2017), design Irene Guerrieri.
" MoreTable of Contents:
"
Game and toy.- A dive into memory.- Relationships between objects of memory.- Decomposition.- Union and separation.- Transformations.- Mathematics in games.- Shapes and colors in fairy tales.- The choice of language.- Child and adult.- The illustrated toy.- Safety.- The realization of the project.- Asian production.- Conclusions.
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