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  • The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry

    The Golden Age of Video Games by Dillon, Roberto;

    The Birth of a Multibillion Dollar Industry

      • GET 20% OFF

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      • Publisher's listprice GBP 44.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        21 493 Ft (20 470 Ft + 5% VAT)
      • Discount 20% (cc. 4 299 Ft off)
      • Discounted price 17 195 Ft (16 376 Ft + 5% VAT)

    21 493 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher A K Peters
    • Date of Publication 12 April 2011

    • ISBN 9781439873236
    • Binding Paperback
    • No. of pages218 pages
    • Size 229x152 mm
    • Weight 376 g
    • Language English
    • Illustrations 186 Illustrations, black & white
    • 0

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    Short description:

    This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene.

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    Long description:

    This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene.

    … a fine history of the medium and the individuals and companies who influenced its growth and evolution. Highly recommended for any collection covering video game history.
    Midwest Book Review, December 2011

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    Table of Contents:

    FROM RESEARCH LABS AND ACADEMIA TO THE BIRTH AND BOOMING OF A NEW INDUSTRY: The Beginning. The First Commercial Game and the First Home Console. Atari, Pong and the Jackals. Pong Goes Home. Home Consoles. Meanwhile, In Japan ... Computers Go Home Too! Across The Pond: Sinclair. Games That Pushed Boundaries I. THE CRASH, HOME COMPUTERS AND AN EXTRA LIFE: 1983: The Crash. Computers, Computers, Computers. Atari and Commodore: From Here, Where? Nintendo gives consoles an extra life: the NES, ROB and Super Mario. New Competition: the Sega Master System. Games that Pushed Boundaries II. 16 BIT POWER, NEW GENERATIONS AND THE RISE OF THE PC: The Beginning of a New Era. New Generations amidst some of the Same Old Problems... 1991: Sony and Nintendo? The PC Becomes Gaming Mature. Games That Pushed Boundaries III. Epilogue. Game Over. Press Start to Continue ... Appendices.

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