• Contact

  • Newsletter

  • About us

  • Delivery options

  • News

  • 0
    The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine

    The Game Programmer's Guide to Torque by Maurina, Edward F.;

    Under the Hood of the Torque Game Engine

    Series: A GarageGames Book;

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 71.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        36 434 Ft (34 699 Ft + 5% VAT)
      • Discount 10% (cc. 3 643 Ft off)
      • Discounted price 32 791 Ft (31 229 Ft + 5% VAT)

    36 434 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers - step-by-step examples, - detailed system descriptions, - in-depth references, - practical tips, tricks, and more that will provide readers all they need to understand the Torque Game Engine. See the Support page on the author's website for a revision of Chapter 15 (Torque Lighting).

    More

    Long description:

    The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the Support page on the author's website for a revision of Chapter 15 (Torque Lighting). Downloadable resources are included with the book.

    game programmer working with the Torque game engine must have "The Game Programmer's Guide To Torque": it teaches everything needed to design your own game, using experiences of game makers and industry veterans well versed in Torque technology. A Torque Game engine demo is included on an accompanying cd while step-by-step examples tell how to use it. Its focus on all the basics makes for an exceptional coverage for all levels of game programmer. -Bookwatch, August 2006

    More

    Table of Contents:

    I Introduction 1 Introduction II Engine Overview 2 Torque from 10,000 Feet 3 Torque Tools 4 Introduction to TorqueScript III Game Elements 5 Torque Core Classes 6 Basic Game Classes 7 Gameplay Classes 8 Mission Objects9 Game Setup Scripting 10 Gameplay Scripting 11 Special Effects 12 Standard Torque Game Engine GUI Controls 13 Game Interfaces IV Making the Game 14 Putting it All Together

    More
    Recently viewed
    previous
    High Performance Computing on Vector Systems 2007

    High Performance Computing on Vector Systems 2007

    Roller, Sabine; Lammers, Peter; Furui, Toshiyuki;(ed.)

    45 385 HUF

    next