The Game Audio Director's Guide
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Product details:
- Edition number 1
- Publisher Focal Press
- Date of Publication 22 October 2026
- ISBN 9781041258926
- Binding Hardback
- No. of pages94 pages
- Size 216x138 mm
- Language English
- Illustrations 14 Illustrations, black & white; 14 Halftones, black & white 700
Categories
Short description:
The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands. This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry.?
MoreLong description:
The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands.
This book gives aspiring and current Audio Directors practical frameworks, roadmaps, and models to tackle the challenges of game audio leadership. You'll learn how to transition between projects, manage teams, balance creative and technical work and understand how audio direction evolves throughout a game's development. Using industry examples and real-world insights, the book helps you move from hands-on sound work to strategic leadership, so you can shape the overall audio vision while adapting to each production phase.
This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. It's also valuable for game audio designers wanting to understand leadership, students studying game audio or sound design and educators teaching game development, interactive media, or audio production.
MoreTable of Contents:
Introduction? 1. Direction and Vision? 2. Design? 3. Decoding the Job Description? 4. You arrive in the Director?s Seat - Now what?? 5. Contexts? 6. Healing? 7. Day One: Seeing it all? 8. Day Two: Defining the Vision? 9. Vision Work? 10. Early Stages? 11. Technology, Production and Information? 12. Overall Approaches towards Clarity? 13. Directing the Team? 14. A Studio Director Perspective? 15. What Matters the Most?
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