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  • The Arts and Computational Culture: Real and Virtual Worlds

    The Arts and Computational Culture: Real and Virtual Worlds by Giannini, Tula; Bowen, Jonathan P.;

    Series: Springer Series on Cultural Computing;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 235.39
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        97 628 Ft (92 979 Ft + 5% VAT)
      • Discount 20% (cc. 19 526 Ft off)
      • Discounted price 78 102 Ft (74 383 Ft + 5% VAT)

    97 628 Ft

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    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Long description:

    A Paradigm Shift and Defining Moment in the 21st Century: Fuelled by the convergence of computational culture, artificial intelligence, and machine learning, arts and culture are experiencing a revolutionary moment poised to change human life and society on a global scale. There is the promise of the Metaverse, with extended reality (XR) and immersive virtual worlds. For the first time, reality and virtuality are merging with these new developments. The proposed book is among the first to address the context, complexity, and impact of this multi-faceted subject in detail – for up close and personal engagement of the reader, while evoking a landscape view. As digital culture evolves to computational culture, we embark on a digital journey from 2D to 3D, where flat computer screens for the Internet and smart phones are evolving into immersive digital environments. This is while new technologies and AI are increasingly embedded in every aspect of daily life, the arts, and education.


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    Table of Contents:

    Introduction.- Part I: Prelude to 21st Century Computational Culture: Pioneers of Art and Science.- Part II: Curating Art: A Paradigm Shift from Digital to Computational Culture.- Part III: Art and Emerging Sociocultural Global Movements.- Part IV: The Metaverse.- Part V: Education in the Age of Computational Culture.- Part VI: Human States of Being: Real and Artificial Consciousness.- Part VII: The Arts on the Global Virtual Stage.- Part VIII: The Future of Computational Arts and Life.

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