
Tabletop Game Accessibility
Meeple Centred Design
- Publisher's listprice GBP 130.00
-
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 10% (cc. 6 579 Ft off)
- Discounted price 59 214 Ft (56 394 Ft + 5% VAT)
65 793 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 12 April 2024
- ISBN 9781032541471
- Binding Hardback
- No. of pages248 pages
- Size 234x156 mm
- Weight 540 g
- Language English
- Illustrations 8 Illustrations, black & white; 128 Illustrations, color; 6 Halftones, black & white; 127 Halftones, color; 2 Line drawings, black & white; 1 Line drawings, color; 12 Tables, black & white 603
Categories
Short description:
This foundational resource on tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. The book contextualizes this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.
MoreLong description:
This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.
This book helps readers to build understanding and empathy across the various categories of accessibility. Chapters on each category introduce ?the science?, outline the game mechanics and games that show exemplar problems, relate these to the real-world situations that every player may encounter, and then discuss how to create maximally accessible games with reference to the accessibility guidelines and specific games that show ?best-in-class? examples of solutions.
This book will be of great interest to all professional tabletop and board game designers as well as digital game designers and designers of other physical products.
MoreTable of Contents:
1. Introduction
2. Colour Blindness
3. Visual Accessibility
4. Cognitive Accessibility
5. Physical Accessibility
6. Emotional Accessibility
7. Socioeconomic Accessibility
8. Communicative Accessibility
9. Applying the Tabletop Accessibility Guidelines
10. Conclusion
More