Studying Gaming Literacies
Theories to Inform Classroom Practice
Series: Gaming Ecologies and Pedagogies Series; 3;
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Product details:
- Publisher BRILL
- Date of Publication 9 April 2020
- ISBN 9789004429826
- Binding Paperback
- No. of pages110 pages
- Size 235x155 mm
- Weight 200 g
- Language English 0
Categories
Short description:
Antero Garcia is an Assistant Professor in the Graduate School of Education at Stanford University. Prior to completing his Ph.D., Antero was an English teacher at a public high school in South Central Los Angeles.
Shelbie Witte, Ph.D. (2008), Kansas State University, is the Watson Endowed Chair and Professor of Adolescent Literacy and English Education at Oklahoma State University, where she directs the OSU Writing Project and the Initiative for 21st Century Literacies Research. She has published extensively on the intersections of pedagogy and technology.
Jennifer S. Dail, Kennesaw State University, is a Professor of English Education and directs the Kennesaw Mountain Writing Project. She has published multiple articles and co-edited two books, including Young Adult Literature and the Digital World: Textual Engagement through Visual Literacy (Rowman & Littlefield, 2018).
Long description:
Organized into two sections, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings.
MoreTable of Contents:
Foreword
Donna E. Alvermann
List of Figures
Notes on Contributors
Introduction: Gaming Literacies and the Boundaries of Play
Antero Garcia, Jennifer S. Dail and Shelbie Witte
PART 1: Methodological Investigations in Literacies Research
Introduction to Part 1: Methodological Investigations in Literacies Research
Antero Garcia, Jennifer S. Dail and Shelbie Witte
1 Inform, Perform, Transform: Modeling In
-School Youth Participatory Action Research through Gameplay
Antero Garcia
2 How Youth Can Use Gaming as an Act of Creation
Jennifer Wyld
3 Digital Literacy Practices for a Gaming Generation: Commercial Gaming Lessons from Adolescent Gamers
Jason A. Engerman, Robert Hein, Nate Turcotte and Alison Carr
-Chellman
4 Literacies of Play: Blazing the Trail, Unchartered Territories, and Hurrying Up ? More
Studying Gaming Literacies: Theories to Inform Classroom Practice
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