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  • Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers

    Storytelling for Video Games Using Bitsy by Condis, Megan ; Schweizer, Bobby;

    A Guide for Aspiring Designers

      • GET 12% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 32.09
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        13 545 Ft (12 900 Ft + 5% VAT)
      • Discount 12% (cc. 1 625 Ft off)
      • Discounted price 11 920 Ft (11 352 Ft + 5% VAT)

    13 545 Ft

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    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Springer Nature Switzerland
    • Date of Publication 23 November 2025
    • Number of Volumes 1 pieces, Book

    • ISBN 9783031893346
    • Binding Paperback
    • No. of pages200 pages
    • Size 235x155 mm
    • Language English
    • Illustrations Approx. 200 p. 60 illus. in color. Illustrations, color
    • 700

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    Long description:

    "

    Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers is a guide for teachers and independent learners interested in the expressive potential of video game narratives and the logic of computer programming. Using Bitsy—an open source, web-based “tiny online game engine” that is especially welcoming to beginner designers—this book explores how digital platforms shape creative works. Drawing from classroom experience and proven practices from the game industry, Storytelling for Video Games Using Bitsy is structured to follow the steps of the game design process, from character creation and world-building to playtesting and publishing. Educators will find the structure useful as the basis of a semester-long curriculum complete with prompts for small-stakes homework assignments and larger projects. Meanwhile, hobbyists and digital artists can follow a self-directed path to assist them as they realize their creative vision. Each chapter provides a theoretical overview of one step in that process as well as step-by-step illustrated tutorials, practice exercises, and examples of games published by the Bitsy community. By the end of your journey, you will know everything you need to be able to write compelling dialog, draw and animate pixel art characters and environments, and devise compelling puzzles and quests. Featuring a jargon-free, conversational tone and a wealth of handy illustrations, this book is a fantastic introduction to the craft of game development that gets you started inventing worlds and stories to play in right away.

    "

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    Table of Contents:

    Chapter 1: Thinking Like a Game Designer.- Chapter 2: Getting Started with Bitsy.- Chapter 3: Creating Characters for Your Game.- Chapter 4: Building an Environment with Tiles.- Chapter 5 – Building Your Game World.- Chapter 6: Exits and Endings.- Chapter 7: Story Structure.- Chapter 8: Items and Inventory.- Chapter 9: Advanced Item Actions and Variables.- Chapter 10: Level Design: Building Spaces, Designing Puzzles, and Planning Quests.- Chapter 11: Adding Sound Effects and Music.- Chapter 12: Playtesting and Publishing.- Works Cited.

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