Storytelling for New Technologies and Platforms: A Writer?s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More

Storytelling for New Technologies and Platforms

A Writer?s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More
 
Edition number: 1
Publisher: CRC Press
Date of Publication:
 
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Product details:

ISBN13:9780367693787
ISBN10:036769378X
Binding:Paperback
No. of pages:158 pages
Size:234x156 mm
Weight:220 g
Language:English
Illustrations: 1 Illustrations, black & white; 1 Line drawings, black & white
531
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Short description:


This is a practical guide for writers, students, producers, career changers, and early tech adopters. It will prepare the content creators of tomorrow with the best practices of storytelling for virtual assistants, virtual reality, mobile games, board games, hybrid games, interactive toys, and theme park attractions.

Long description:

Want to know what it?s like to write for a theme park attraction? Or an interactive toy? Or a virtual reality game? Wait ? those tell stories? And there are jobs for people who write them? Thanks to technology, interactive products and live experiences can now engage us with memorable characters and exciting adventures that were once destined only for the cinema.


Storytelling for New Technologies and Platforms: A Writer?s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More is a handbook for writers, students, producers, teachers, scholars, career changers, early tech adopters, and just about anyone who loves story and technology. As a collection of articles from some of the best creative writers in their medium, this book will prepare content creators of tomorrow to tackle some of today's most exhilarating creative challenges found on a screen ... or off!




Key Features:





  • Expert advice from several industry professionals who have worked for some of the world?s biggest tech and interactive companies.



  • Best practices that not only guide writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments.



  • Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations.



  • Basic storytelling mechanics customized to today?s popular technologies, live experiences, and traditional game platforms.

Table of Contents:


1.Virtual Assistants and Storytelling, by Flint Dille and Zane Dille. 2.Writing for Toys ? Actually a Job, by Rob Auten. 3. Approaching Virtual Reality Storytelling, by Sarah Beaulieu. 4. Building Narrative in Mobile Games, by Bay Anapol. 5. Storytelling and Board Games, by Maurice Suckling. 6. Storytelling in Hybrid Games, by James Laks. 7. The Shape of Story, by Matt Parker. 8. Red Flags, by Ross Berger.