• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • News

  • 0
    Smart Cities at Play: Technology and Emerging Forms of Playfulness

    Smart Cities at Play: Technology and Emerging Forms of Playfulness by Papangelis, Konstantinos; Saker, Michael; Jones, Catherine;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 140.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        70 854 Ft (67 480 Ft + 5% VAT)
      • Discount 20% (cc. 14 171 Ft off)
      • Discounted price 56 683 Ft (53 984 Ft + 5% VAT)

    70 854 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 1 December 2023

    • ISBN 9781032608501
    • Binding Hardback
    • No. of pages114 pages
    • Size 280x210 mm
    • Weight 512 g
    • Language English
    • 558

    Categories

    Library and information science in general Civil and construction engineering Mathematical Theory of computing Software development Computer Graphics Softwares Artificial Intelligence Graphic design softwares Safety and health aspects of computing Man-machine interaction Arts in general Architecture Other integrated software packages Architecture Game planning Internet in general Internet services (online shopping, banking) Further readings in the field of computing Media and communication science in general Environmental protection Social geography Area regulation Library and information science in general (charity campaign) Civil and construction engineering (charity campaign) Mathematical Theory of computing (charity campaign) Software development (charity campaign) Computer Graphics Softwares (charity campaign) Artificial Intelligence (charity campaign) Graphic design softwares (charity campaign) Safety and health aspects of computing (charity campaign) Man-machine interaction (charity campaign) Arts in general (charity campaign) Architecture (charity campaign) Other integrated software packages (charity campaign) Architecture (charity campaign) Game planning (charity campaign) Internet in general (charity campaign) Internet services (online shopping, banking) (charity campaign) Further readings in the field of computing (charity campaign) Media and communication science in general (charity campaign) Environmental protection (charity campaign) Social geography (charity campaign) Area regulation (charity campaign)

    Short description:

    This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments. It will be a resource for scholars and researchers of information technology.

    More

    Long description:

    This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments.


    It examines how the functionality of digital technologies within municipal settings can extend beyond environmental pragmatism and socio-economic concerns, to include playful approaches to urban spaces that co-constitute and reinvigorate the experience of place through location-based applications and games. Chapters highlight the varied ways the city, as both a conceptual and lived space, is changing because of this confluence of technologies. The book also considers the extent to which these transformations form an armature upon which more playful approaches to the urban domain are emerging, while exploring what effect these ludic formations might have on related understandings of sociability.


    Smart Cities at Play: Technology and Emerging Forms of Playfulness will be a key resource for scholars and researchers of information technology, urban planning and design, games and interactive media, human-centred and user-centred design, human centred interaction, digital geography and sociology. This book was originally published as a special issue of Behaviour & Information Technology.

    More

    Table of Contents:

          1. Introduction to smart cities at play: technology and emerging forms of playfulness 2. Factors that determine residents? acceptance of smart city technologies 3. The role of a location-based city exploration game in digital placemaking 4. Seeing new in the familiar: intensifying aesthetic engagement with the city through new location-based technologies 5.  Play in the smart city context: exploring interactional, bodily, social and spatial aspects of situated media interfaces 6. Smart data at play: improving accessibility in the urban transport system 7. Serious gaming as a means of facilitating truly smart cities: a narrative review

    More
    Recently viewed
    previous
    Smart Cities at Play: Technology and Emerging Forms of Playfulness

    Smart Cities at Play: Technology and Emerging Forms of Playfulness

    Papangelis, Konstantinos; Saker, Michael; Jones, Catherine; (ed.)

    70 854 HUF

    next