
Smart Cities at Play: Technology and Emerging Forms of Playfulness
- Publisher's listprice GBP 140.00
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The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 20% (cc. 14 171 Ft off)
- Discounted price 56 683 Ft (53 984 Ft + 5% VAT)
70 854 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 1 December 2023
- ISBN 9781032608501
- Binding Hardback
- No. of pages114 pages
- Size 280x210 mm
- Weight 512 g
- Language English 558
Categories
Short description:
This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments. It will be a resource for scholars and researchers of information technology.
MoreLong description:
This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments.
It examines how the functionality of digital technologies within municipal settings can extend beyond environmental pragmatism and socio-economic concerns, to include playful approaches to urban spaces that co-constitute and reinvigorate the experience of place through location-based applications and games. Chapters highlight the varied ways the city, as both a conceptual and lived space, is changing because of this confluence of technologies. The book also considers the extent to which these transformations form an armature upon which more playful approaches to the urban domain are emerging, while exploring what effect these ludic formations might have on related understandings of sociability.
Smart Cities at Play: Technology and Emerging Forms of Playfulness will be a key resource for scholars and researchers of information technology, urban planning and design, games and interactive media, human-centred and user-centred design, human centred interaction, digital geography and sociology. This book was originally published as a special issue of Behaviour & Information Technology.
MoreTable of Contents:
1. Introduction to smart cities at play: technology and emerging forms of playfulness 2. Factors that determine residents? acceptance of smart city technologies 3. The role of a location-based city exploration game in digital placemaking 4. Seeing new in the familiar: intensifying aesthetic engagement with the city through new location-based technologies 5. Play in the smart city context: exploring interactional, bodily, social and spatial aspects of situated media interfaces 6. Smart data at play: improving accessibility in the urban transport system 7. Serious gaming as a means of facilitating truly smart cities: a narrative review
More
Smart Cities at Play: Technology and Emerging Forms of Playfulness
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