Programming Arduino Getting Started with Sketches
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Product details:
- Publisher McGraw-Hill
- Date of Publication 1 January 2012
- ISBN 9780071784221
- Binding Paperback
- No. of pages176 pages
- Size 213x137x10 mm
- Weight 205 g
- Language English 0
Categories
Short description:
Using clear, easy-to-follow examples, this introductory guide shows beginners and non-programmers how to program Arduino?the microcontroller platform designed for artists and hobbyists.
MoreLong description:
Program Arduino with ease!
Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes.
- Understand Arduino hardware fundamentals
- Install the software, power it up, and upload your first sketch
- Learn C language basics
- Write functions in Arduino sketches
- Structure data using arrays and strings
- Use Arduino's digital and analog inputs and outputs in your programs
- Work with the Standard Arduino Library
- Write sketches that can store data
- Program LCD displays
- Use an Ethernet shield to enable Arduino to function as a web server
- Write your own Arduino libraries
In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this:
- Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'.
- Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0
Make Great Stuff!
TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Program Arduino with ease!
Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes.
- Understand Arduino hardware fundamentals
- Install the software, power it up, and upload your first sketch
- Learn C language basics
- Write functions in Arduino sketches
- Structure data using arrays and strings
- Use Arduino's digital and analog inputs and outputs in your programs
- Work with the Standard Arduino Library
- Write sketches that can store data
- Program LCD displays
- Use an Ethernet shield to enable Arduino to function as a web server
- Write your own Arduino libraries
In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this:
- Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'.
- Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0
Make Great Stuff!
TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Table of Contents:
Introduction
Ch. 1. This Is Arduino
Ch 2. Getting Started
Ch 3. C Language Basics
Ch 4. Functions
Ch 5. Arrays and Strings
Ch 6. Input and Output
Ch 7. The Standard
Ch 8. Data Storage
Ch 9. LCD Displays
Ch 10. Arduino Ethernet Programming
Ch 11. C++ and Libraries
Index