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  • Perspectives on the European Videogame

    Perspectives on the European Videogame by Navarro-Remesal, Víctor; Pérez-Latorre, Óliver;

    Series: Games and Play; 6;

      • GET 20% OFF

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      • Publisher's listprice GBP 125.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        59 718 Ft (56 875 Ft + 5% VAT)
      • Discount 20% (cc. 11 944 Ft off)
      • Discounted price 47 775 Ft (45 500 Ft + 5% VAT)

    59 718 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 20 December 2021

    • ISBN 9789463726221
    • Binding Hardback
    • No. of pages236 pages
    • Size 234x156 mm
    • Weight 600 g
    • Language English
    • Illustrations 17 Illustrations, black & white
    • 222

    Categories

    Short description:

    This book proposes an inquiry into European videogames, including both analyses of transnational aspects of European production and close readings of national specificities.

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    Long description:

    The history of European videogames has so far been overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and many prominent videogames in popular culture, such as Grand Theft Auto, Tomb Raider, Alone in the Dark, and The Witcher, were made in Europe. This book proposes an inquiry into European videogames, including both analyses of transnational aspects of European production and close readings of national specificities. It offers a kaleidoscope of European videogame culture, focusing on the analysis of European works and creators but also addressing contextual aspects and placing videogames within a wider sociocultural and philosophical ground. The aim of this collective work is to contribute to the creation of a, until now, almost non-existent yet necessary academic endeavour: a story and critical exploration of the works, authors, styles, and cultures of the European videogame.

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    Table of Contents:

    Prologue, Conflict, Negotiation, Appropriation, and Diversity: The Challenge of European Game Studies, Introduction, Euro Ludens: On the Origins, Playing Region, and Imaginaries of the European Videogame, Part I National Stories, Part II Transnational Approaches, Index

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