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  • Museums and Technologies of Presence
      • GET 20% OFF

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      • Publisher's listprice GBP 145.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        69 273 Ft (65 975 Ft + 5% VAT)
      • Discount 20% (cc. 13 855 Ft off)
      • Discounted price 55 419 Ft (52 780 Ft + 5% VAT)

    69 273 Ft

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    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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    Short description:

    In view of the ever-increasing use of interactive and emerging technologies in museum spaces, Museums and Technologies of Presence rethinks the role of such technologies as potential facilitators of presence, and as vehicles for offering new, immersive, and embodied visitor experiences.

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    Long description:

    In view of the ever-increasing use of interactive and emerging technologies in museum spaces, Museums and Technologies of Presence rethinks the role of such technologies as potential facilitators of presence and as vehicles for offering new, immersive, and embodied visitor experiences.


    This edited collection presents theoretical approaches and case studies that explore how presence can be experienced in museum spaces and what role technology can play in visitor experiences. It considers the theoretical underpinnings of the concept ‘presence’ for museum spaces, offering a critical examination of how immersive and other emerging technologies can affect, diminish or enhance our sense of presence and embodiment. Through an international range of case studies and innovative projects, this volume considers emerging technologies – including virtual reality, augmented reality, interactive (multisensory) installations, and AI – alongside different aspects of presence, including immersion, embodiment, empathy, emotion, engagement, and affect.


    Taking an interdisciplinary approach, Museums and Technologies of Presence will be beneficial to those researching or studying in the fields of Museum Studies, Digital Humanities, Computer Science, Information Science, and Digital Media. It will also be useful to museologists, curators, and artists who are interested in developing immersive experiences, experimental new media, and immersive aesthetics.

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    Table of Contents:

    Chapter 1 Presence, Museums and Immersive Technologies: An interdisciplinary exploration; Part I: Presence as Immersion, Embodiment, and Multisensory Experiences; Chapter 2 Simulated, Stimulated, and Emulated Presence in 3D Digital Museums; Chapter 3 Presence in immersive museum exhibitions: the role of agency, body-ownership and awareness; Chapter 4 Designing Cultural Experiences within Technosocial Systems; Chapter 5 Multisensory Visitor Engagement: an Analysis of Three Case Studies; Chapter 6 Reconfiguring the Viewer: Modes of Perception and Attention in Immersive Museum Experience; Part II: Affective Presence and Absence; Chapter 7 Affective Presence through 3D Printing: Some Considerations on Materiality, Temporality and Technological Modes of Production; Chapter 8 Technology and presence in a museum of trauma: Therapeutic effects of making danger real Chapter 9 Breathe: Bridging the personal and the planetary through augmented-reality experiences; Chapter 10 Museums and the Power of Absence: Agrippa (A Book of the Dead); Part III: Spatio-temporal Presence; Chapter 11 Digital sensory experiences in museums. Does space matter?; Chapter 12 Museological presence through deep mapping: the Atlas of Maritime Buddhism; Chapter 13 Interwoven Spaces with XR, AI and Robots: Merging Realities in Space and Time; Chapter 14 (Co)-Presence with the Past Using Emerging Technologies in Contemporary Art: Institutional Critique Re-envisioned 

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