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  • Maiden, Mother, and Crone: Female Monstrosity in Video Games

    Maiden, Mother, and Crone by Stang, Sarah;

    Female Monstrosity in Video Games

    Series: Palgrave Studies in Mediating Kinship, Representation, and Difference;

      • GET 12% OFF

      • Publisher's listprice EUR 139.09
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        54 328 Ft (51 741 Ft + 5% VAT)
      • Discount 12% (cc. 6 519 Ft off)
      • Discounted price 47 809 Ft (45 532 Ft + 5% VAT)

    47 809 Ft

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    Product details:

    • Publisher Springer Nature Switzerland
    • Date of Publication 1 July 2026

    • ISBN 9783032251145
    • Binding Hardback
    • No. of pages306 pages
    • Size 210x148 mm
    • Language English
    • Illustrations XCVI, 306 p.
    • 700

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    Long description:

    "

    This book examines how the design of female monsters in science fiction and fantasy roleplaying games positions women’s bodies and behaviors as transgressive, horrific, and threatening. Engaging with established feminist theories related to nonhumanness, transgression, female embodiment, and the horrific, this book unpacks the misogyny embedded in interactive entertainment media and technology in overt, subtle, and intersectional ways. Specifically, utilizing a close reading methodology employing visual and textual analysis of visual design, narrative role, developer commentary, and player reception, this book provides a thorough critical examination of female monsters such as the succubus, siren, broodmother, banshee, harpy, hag, and crone in several games.Through a focus on the archetypes of “maiden,” “mother,” and “crone,” this work reveals how games promote misogynistic beliefs via the design of female monsters related to sexualization and seduction, maternity and pregnancy, and old age and disability; position transgressive women as enemies to be fought and slain by heterosexual male protagonists; and remediate sexist tropes and assumptions that are deeply embedded in mythology, popular culture, the game industry, and gaming culture. In its exploration of the relationship between technology, difference, gender, and monstrosity, this book contributes to feminist media scholarship by highlighting a key problematic in game design that has remained largely unexplored in scholarly and critical writing.

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    Table of Contents:

    "

    Chapter 1: Introduction: Monstrosity, Women, and Games.- Chapter 2: The Succubus - The Spider-Woman.- Chapter 3: The Spider-Woman- Half Femme Fatale, Half Vagina Dentata.- Chapter 4: Horrific Pregnancies and Monstrous Mothers – Reproduction in Japanese Games.- Chapter 5 : BioWare’s Reproductive Body Horror – Broodmothers and Banshees.- Chapter 6. Hideous Hags – The Fear of Female Aging.- Chapter 7: Fates, Crones, and Witches – Monstrous Ancient Goddesses.- Chapter 8: Conclusion – Monstrous Misogyny and the Journey Towards Reclamation.

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