ISBN13: | 9781032462141 |
ISBN10: | 10324621411 |
Binding: | Hardback |
No. of pages: | 464 pages |
Size: | 254x178 mm |
Weight: | 2520 g |
Language: | English |
Illustrations: | 45 Illustrations, color; 4 Halftones, color; 41 Line drawings, color |
650 |
Probability and mathematical statistics
Theory of computing, computing in general
Operating systems and graphical user interfaces
Computer programming in general
Software development
Database management softwares
Computer Graphics Softwares
Additional devices
Artificial Intelligence
Arts in general
Programming in general
Game planning
Probability and mathematical statistics (charity campaign)
Theory of computing, computing in general (charity campaign)
Operating systems and graphical user interfaces (charity campaign)
Computer programming in general (charity campaign)
Software development (charity campaign)
Database management softwares (charity campaign)
Computer Graphics Softwares (charity campaign)
Additional devices (charity campaign)
Artificial Intelligence (charity campaign)
Arts in general (charity campaign)
Programming in general (charity campaign)
Game planning (charity campaign)
Machine Learning, Animated
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The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. This book eases you into basic ML concepts and summarises the learning process in three words: initialize, adjust and repeat.
The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. Machine Learning, Animated eases you into basic ML concepts and summarizes the learning process in three words: initialize, adjust and repeat. This is illustrated step by step with animation to show how machines learn: from initial parameter values to adjusting each step, to the final converged parameters and predictions.
This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider.
Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics.
Access the book's repository at: https://github.com/markhliu/MLA
List of Figures
Preface
Section I Installing Python and Learning Animations
1. Installing Anaconda and Jupyter Notebook
2. Creating Animations
Section II Machine Learning Basics
3. Machine Learning: An Overview
4. Gradient Descent - Where the Magic Happens
5. Introduction to Neural Networks
6. Activation Functions
Section III Binary and Multi-Category Classifications
7. Binary Classifications
8. Convolutional Neural Networks
9. Multi-Category Image Classifications
Section IV Developing Deep Learning Game Strategies
10. Deep Learning Game Strategies
11. Deep Learning in the Cart Pole Game
12. Deep Learning in Multi-Player Games
13. Deep Learning in Connect Four
Section V Reinforcement Learning
14. Introduction to Reinforcement Learning
15. Q-Learning with Continuous States
16. Solving Real-World Problems with Machine Learning
Section VI Deep Reinforcement Learning
17. Deep Q-Learning
18. Policy-Based Deep Reinforcement Learning
19. The Policy Gradient Method in Breakout
20. Double Deep Q-Learning
21. Space Invaders with Double Deep Q-Learning
22. Scaling Up Double Deep Q-Learning
Bibliography