• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences

    Immersive Sound Volume II by Roginska, Agnieszka; Geluso, Paul;

    The Design and Practice of Binaural and Multi-Channel Experiences

    Series: Audio Engineering Society Presents;

      • GET 10% OFF

      • Publisher's listprice GBP 155.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        74 051 Ft (70 525 Ft + 5% VAT)
      • Discount 10% (cc. 7 405 Ft off)
      • Discounted price 66 646 Ft (63 473 Ft + 5% VAT)

    66 646 Ft

    db

    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher Focal Press
    • Date of Publication 26 May 2026

    • ISBN 9780367259471
    • Binding Hardback
    • No. of pages544 pages
    • Size 246x174 mm
    • Weight 453 g
    • Language English
    • Illustrations 113 Illustrations, black & white; 29 Halftones, black & white; 84 Line drawings, black & white; 15 Tables, black & white
    • 700

    Categories

    Short description:

    Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio across music, production, theatre, installations, and film.

    More

    Long description:

    Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio across music, production, theater, installations, and film.


    Offering both foundational knowledge and practical insights into the design and implementation of immersive sound experiences, expert contributors present each topic in depth, with chapters structured for both sequential learning and standalone reference. By combining historical context, cognitive perspectives, and real-world applications, this book connects theory with practice and helps readers expand their technical, academic, and creative potential in the rapidly evolving field of spatial audio.


    This is a valuable resource for all spatial audio content creators, including audio engineers, sound designers, researchers, educators, composers, performers, and students seeking a comprehensive understanding of immersive sound and its applications across different disciplines. This book serves as a companion to Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio.

    More

    Table of Contents:

    Introduction: Artistic intention and technical considerations; 1 History of immersive sound experiences; PART I Guiding principles and system design 2 Hamasaki-Square, Hamasaki-Cube, and the development of the 22.2 system; 3 Early immersive sound and the development of Auro-3D; 4 Immersive experience: Height, acoustics and emotional impact; 5 Natural listening, binauralization, and recording workflow; 6 Immersive workflow: Mixing in binaural and mixing for large space; 7 Immersive acoustics and reverberation; 8 Creating and distributing immersive audio experiences; 9 From measurement to immersion: Historical acoustics and modern applications; 10 Volumetric sound capture; 11 From live sound to virtual and distributed experiences; 12 Acoustic and perceptual factors in sound design for XR; 13 Take me out: Moving virtual reality outside academic laboratories to medical clinics and museums; 14 Enhancing museum experiences with real-time, immersive 3D audio technology; 15 Immersive technologies and artificial intelligence: Therapeutic tools for the treatment of neurocognitive diseases and functional diversity; PART II Production and creative practice 16 Sound installations: The art and implementation; 17 Perspectives on multi-channel compositions; 18 Spatial sound composition: Concept and practice; 19 Immersive theatre: The emergent edge of storytelling with sound and spectacle; 20 Sound for immersive theater: Audio engineering for Sleep No More; 21 Cinematic sound immersion; 22 Make the loudspeakers disappear; 23 Music composing for immersive experiences; 24 Immersion in 3D audio music productions; 25 Creating and producing music in immersive audio; 26 Immersive audio case studies for immersive audio in rock and pop music; 27 Producing and recording acoustic music in immersive; 28 Perspectives on immersive recordings; 29 The vertical AB system, content correlation, and the David Bowie exhibit; 30 Recording and mixing Picturing the Invisible: focus 1; 31 Recording Soundtrack of the American Soldier and remixing Star Wars; 32 Immersive music production for Latin American artists; 33 Mastering for immersive

    More
    0