 
      Genre And Video Game
Introduction To An Impossible Taxonomy
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Product details:
- Publisher Springer Fachmedien Wiesbaden
- Date of Publication 3 May 2025
- Number of Volumes 1 pieces, Book
- ISBN 9783658467951
- Binding Paperback
- No. of pages138 pages
- Size 210x148 mm
- Language English
- Illustrations VIII, 138 p. 14 illus. Illustrations, black & white 659
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Long description:
This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user.
Table of Contents:
Introduction:The video game. An objet ambgu.- Early genre models.- Videogame genres in three dimensions (fiction aesthetics, game mechaics, social practice).- Follow-up.
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