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    Genre And Video Game: Introduction To An Impossible Taxonomy

    Genre And Video Game by Schniz, Felix;

    Introduction To An Impossible Taxonomy

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      • Publisher's listprice EUR 64.19
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        27 229 Ft (25 932 Ft + 5% VAT)
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    27 229 Ft

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    Product details:

    • Publisher Palgrave Macmillan
    • Date of Publication 22 June 2025
    • Number of Volumes 1 pieces, Book

    • ISBN 9783658467951
    • Binding Paperback
    • No. of pages138 pages
    • Size 210x148 mm
    • Language English
    • Illustrations 14 Illustrations, black & white
    • 700

    Categories

    Short description:

     This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user.



    The author

    Felix Schniz (M.A.) is a doctoral student and university assistant at the Department of English and American Studies at the Alpen-Adria-Universität Klagenfurt.

    This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.


    This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.

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    Long description:

     

     This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user.

    More

    Table of Contents:

     Introduction:The video game. An objet ambgu.- Early genre models.- Videogame genres in three dimensions (fiction aesthetics, game mechaics, social practice).- Follow-up.

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