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  • Game Production Studies

    Game Production Studies by Sotamaa, Olli; Svelch, Jan;

    Series: Games and Play; 5;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 130.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        62 107 Ft (59 150 Ft + 5% VAT)
      • Discount 20% (cc. 12 421 Ft off)
      • Discounted price 49 686 Ft (47 320 Ft + 5% VAT)

    62 107 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 18 March 2021

    • ISBN 9789463725439
    • Binding Hardback
    • No. of pages356 pages
    • Size 234x156 mm
    • Weight 700 g
    • Language English
    • Illustrations 4 Illustrations, black & white
    • 138

    Categories

    Short description:

    As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost.

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    Long description:

    Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost. The contributors present case studies from Canada, China, Finland, France, Germany, Poland, and the US among other countries. Considering how fast the video game production networks are evolving, the collection provides both timely discussion of new trends and phenomena such as boutique publishers, in-game monetization regulation, or game jam natives and also historical probes into particular industries, which address the wider socio-historical context of these changes.

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    Table of Contents:

    Introduction: Why Game Production Matters?, LABOUR, DEVELOPMENT, PUBLISHING & MONETIZATION, REGIONAL PERSPECTIVES, Complete Bibliography, Index

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