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  • Game History and the Local

    Game History and the Local by Swalwell, Melanie;

    Series: Palgrave Games in Context;

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      • Publisher's listprice EUR 106.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        44 374 Ft (42 261 Ft + 5% VAT)
      • Discount 20% (cc. 8 875 Ft off)
      • Discounted price 35 499 Ft (33 809 Ft + 5% VAT)

    44 374 Ft

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    Product details:

    • Edition number 1st ed. 2021
    • Publisher Springer International Publishing
    • Date of Publication 25 May 2021
    • Number of Volumes 1 pieces, Book

    • ISBN 9783030664213
    • Binding Hardback
    • No. of pages240 pages
    • Size 210x148 mm
    • Weight 462 g
    • Language English
    • Illustrations XV, 240 p. 18 illus. Illustrations, black & white
    • 165

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    Long description:

    This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history.

    Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

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    Table of Contents:


    1. Introduction: Game history and the local; Melanie Swalwell.- 2. Adventures in Everyday Spaces: Hyperlocal computer games in 1980-1990s Czechoslovakia; Jaroslav Švelch.- 3. ‘The Last Cassette’ and the Local Chronology of 8-bit Video Games in Poland; Maria B. Garda and Paweł Grabarczyk.- 4. Swedish Game Development History: The Founders and the social structure; Ulf Sandqvist.- 5. A Place for a Nintendo? Discourse on locale and players’ topobiographical identity in the late 1980s and the early 1990s; Jaakko Suominen, Anna Sivula.- 6. On Footwork: Finding the local in American video game history; Laine Nooney.- 7. Bon Voyage: A global tour of local user groups with the Sorcerer of Exidy; Michael Borthwick and Melanie Swalwell.- 8. Cracking Technocultural Memory: Scenes and stories of origin in the PlayStation Portable forensic imaginary; David Murphy.- 9. Indie Games of No Nation: The transnational indie imaginary and the occlusion of national markers; John Vanderhoef.- 10. Video Games Have Never Been Global: Resituating video game localization history; Stephen Mandiberg.- 11. “Welcoming all gods and embracing all places”: Computer games as constitutively transcendent of the local; Graeme Kirkpatrick.- 12. Heterodoxy in Game History: Toward more ‘connected histories’; Melanie Swalwell.

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