Game Engine Architecture
Two Volume Set
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Product details:
- Edition number 4
- Publisher CRC Press
- Date of Publication 22 April 2026
- ISBN 9781041162599
- Binding Paperback
- No. of pages1424 pages
- Size 254x178 mm
- Language English
- Illustrations 385 Illustrations, black & white; 105 Illustrations, color; 278 Halftones, black & white; 94 Halftones, color; 107 Line drawings, black & white; 11 Line drawings, color; 13 Tables, black & white 700
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Short description:
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
MoreLong description:
In this new and improved fourth edition of the highly popular
MoreTable of Contents:
Preface, 1 Introduction, 2 Tools of the Trade, 3 Fundamentals of Software Engineering for Games, 4 Parallelism and Concurrent Programming, 5 3D Math for Games, 6 Engine Support Systems, 7 Resources and the File System, 8 The Game Loop and Real-Time Simulation, 9 Human Interface Devices, 10 Tools for Debugging and Development, 11 Rendering, 12 Lighting and Post-Processing, 13 Animation Systems, 14 Collision and Rigid Body Dynamics, 15 Audio, 16 Introduction to Gameplay Systems, 17 Runtime Gameplay Systems, 18 You Mean There?s More?
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