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  • Game Development with Godot 4: A Complete Introduction

    Game Development with Godot 4 by Thorn, Alan;

    A Complete Introduction

      • GET 10% OFF

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      • Publisher's listprice GBP 140.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        69 090 Ft (65 800 Ft + 5% VAT)
      • Discount 10% (cc. 6 909 Ft off)
      • Discounted price 62 181 Ft (59 220 Ft + 5% VAT)

    69 090 Ft

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    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 5 November 2025

    • ISBN 9781032777283
    • Binding Hardback
    • No. of pages376 pages
    • Size 234x156 mm
    • Weight 453 g
    • Language English
    • Illustrations 373 Illustrations, black & white; 373 Halftones, black & white
    • 700

    Categories

    Short description:

    Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications, on many platforms including desktop and mobile. There has been intense interest in this engine among game developers worldwide.

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    Long description:

    Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications on many platforms, including desktop and mobile. There has been intense interest in this engine among game developers worldwide. This tutorial book offers an accessible, easy-to-follow and fun introduction to Godot Engine 4 for game developers, both complete newcomers and migrators from alternative game engines, like Unity and Unreal. This book practically explores the process of setting up the Godot software for the first time, creating 2D and 3D scenes with interactive elements, and using the GDScript language to create common gameplay elements, like first-person controls. Overall, this technical book offers a structured and friendly introduction to many of Godot’s impressive features to help you get started at making games as an indie game developer. This book explores nodes, scenes, hierarchies, import workflows, scripting, animations, user interfaces, working with resources, and creating gameplay elements, among others.

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    Table of Contents:

    Introduction, Chapter 1. Introducing Godot – Getting to Know the Engine, Chapter 2. Getting Started with Godot – Your First Project, Chapter 3. Resources – Textures, Meshes, and More, Chapter 4. GDScript Introduction – Programming Games, Chapter 5. Building 2D Worlds – Sprites, Cameras, and Physics, Chapter 6. 3D Worlds – Meshes, Lights, and Cameras, Chapter 7. User Interfaces, Chapter 8. Game Mechanics – Creating a First-Person Controller, Chapter 9. Godot Tips and Tricks

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