
Extending and Customizing Unreal Engine Editor
Methods for Improving Workflow and More Robust Scripting
- Publisher's listprice GBP 130.00
-
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 10% (cc. 6 211 Ft off)
- Discounted price 55 897 Ft (53 235 Ft + 5% VAT)
Subcribe now and take benefit of a favourable price.
Subscribe
62 107 Ft
Availability
Not yet published.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 2 December 2025
- ISBN 9781032842165
- Binding Hardback
- No. of pages286 pages
- Size 234x156 mm
- Language English
- Illustrations 50 Illustrations, black & white; 50 Halftones, black & white 700
Categories
Short description:
This book provides a broad overview of editor extensions and modifications that can be made to speed up your workflow in the Unreal Engine. It covers tips for both initial content creation as well as for debugging already existing content.
MoreLong description:
This book provides a broad overview of editor extensions and modifications that can be made to speed up your workflow in the Unreal Engine. It covers tips for both initial content creation as well as debugging already existing content.
The book explains how several editor systems work, with a focus on how you can extend and modify them to suit your own workflow. Chapters cover how to create your own editor modes with several different kinds of tools in them, covering tools for artists and for gameplay scripting, giving you the foundation to build further tools and personalize your workflow. It also covers how to personalize toolbars and editor windows and create custom variable visualization and Blueprint nodes.
Whether you are making a small indie game or an AAA game, this book will help you and your team in creating the tools needed to improve your workflow.
MoreTable of Contents:
Introduction, 1. Editor Modes, 2. Toolbar, 3. Editor Windows, 4. Data Visualization, 5. Commandlets, 6. Extending Editor Debugging, 7. Google Sheet, 8. Blueprint Nodes Customization, Index
More