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    Creative Technologies Education: Students as Digital Designers

    Creative Technologies Education by Bower, Matt; von Mengersen, Belinda;

    Students as Digital Designers

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      • Publisher's listprice GBP 35.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        18 214 Ft (17 347 Ft + 5% VAT)
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    18 214 Ft

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    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 25 June 2025

    • ISBN 9781032785288
    • Binding Paperback
    • No. of pages288 pages
    • Size 246x174 mm
    • Weight 453 g
    • Language English
    • Illustrations 66 Illustrations, black & white; 64 Halftones, black & white; 2 Line drawings, black & white; 11 Tables, black & white
    • 700

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    Short description:

    This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world.


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    Long description:

    This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world.


    With rapid advancements in artificial intelligence and other technologies reshaping society, this text champions the critical role of creativity in education, explaining how teachers can equip learners with skills for the future workplace and foster their enjoyment of learning through design. Bridging theory and practice, this collaborative work synthesises global research to provide actionable strategies for teachers. From multimedia and game design to augmented reality, robotics, 3D fabrication and more, it offers practical insights into how students can use cutting-edge technologies to design, invent, and solve problems creatively. The constructively sequenced and interconnected chapters feature evidence-based principles and real-world vignettes across all levels of schooling.


    Written by a team of academic experts, this open-access resource is a must-read for educators, researchers, and anyone passionate about unlocking the creative potential of the next generation using technology.



    "This book is not only a roadmap but an invitation?to explore, experiment, and reimagine what is possible with technology for creative education. May it inspire you to embrace a future-forward view on learning and technology?with curiosity, purpose, and a commitment to empowering learners as creators."


    Danah Henriksen, Associate Professor of Leadership & Innovation?, Mary Lou Fulton Teachers College, Arizona State University, USA

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    Table of Contents:

    1. The Critical Need for Creative Technologies Education


    2. Philosophy, Theory, and Pedagogy of Technologies Education


    3. Creativity and Creative Thinking


    4. Systems Thinking, Design Thinking, Computational Thinking and Critical Thinking


    5. Students as Creative Designers with Technology


    6. Students as Multimodal Designers and Authors


    7. Students as Designers with Augmented Reality


    8. Students as Designers with Virtual Reality


    9. Students as Designers of Digital Games


    10. Students as Designers with Robotics and Control Systems


    11. Students as Designers with 3D Design and Fabrication Technologies


    12.  Students as Makers using Technologies


    13.  Students as Digital Designers in Engineering


    14.  Inclusive Technologies Education


    15.  Assessment in Creative Technologies Education


    16.  Creative Technologies Education ? Lessons Learnt and Future Directions

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