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  • Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual

    Creating Second Lives by Ensslin, Astrid; Muse, Eben;

    Community, Identity and Spatiality as Constructions of the Virtual

    Series: Routledge Studies in New Media and Cyberculture; 8;

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      • Publisher's listprice GBP 150.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        71 662 Ft (68 250 Ft + 5% VAT)
      • Discount 20% (cc. 14 332 Ft off)
      • Discounted price 57 330 Ft (54 600 Ft + 5% VAT)

    71 662 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in ‘natural’ and built environments as well as the triad of space, place and landscape. The contributors’ disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.

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    Long description:

    This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in ‘natural’ and built environments as well as the triad of space, place and landscape. The contributors’ disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.

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    Table of Contents:

    Introduction, Eben Muse and Astrid Ensslin  Part I: Creating Second Communities  1. Liberate your Avatar: The Revolution Will Be Socially Networked, Paul Sermon and Charlotte Gould  2. An Imagined Community of Avatars? A Theoretical Interrogation of Second Life™ as Nation through the Lens of Benedict Anderson’s Imagined Communities, Kevin Miguel Sherman  3. Programming Processes: Controlling Second Lives, Elizabeth Burgess  Part II: Creating Second Identities  4. Embodiment and Gender Identity in Virtual Worlds: Reconfiguring our ‘Volatile Bodies’, Sonia Fizek and Monika Wasilewska  5. The Body of the Avatar: Constructing Human Presence in Virtual Worlds, Denise Doyle  6. The Grips of Fantasy: The Construction of Female Characters in and beyond Virtual Game Worlds, Isamar Carrillo Masso  Part III: Creating Second Spaces  7. Second Chances: Depictions of the Natural World in Second Life™, Joseph S. Clark  8. Avatar Needs and the Remediation of Architecture in Second Life™, Astrid Ensslin  9. The Event of Space: Defining Place in a Virtual Landscape, Eben Muse  Afterword, Tom Boellstorff

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