• Contact

  • Newsletter

  • About us

  • Delivery options

  • News

  • 0
    Creating High-Quality Vegetation for Games

    Creating High-Quality Vegetation for Games by Spans, Chico;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 130.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        65 793 Ft (62 660 Ft + 5% VAT)
      • Discount 20% (cc. 13 159 Ft off)
      • Discounted price 52 634 Ft (50 128 Ft + 5% VAT)

    65 793 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 1 May 2025

    • ISBN 9781032794808
    • Binding Hardback
    • No. of pages212 pages
    • Size 234x156 mm
    • Weight 550 g
    • Language English
    • Illustrations 170 Illustrations, color; 170 Halftones, color
    • 700

    Categories

    Short description:

    This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.

    More

    Long description:

    This is a start-to-finish guide on how to build high-quality vegetation for video games. This book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.


    Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, to setting up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.


    This book will be of interest to all beginner and aspiring environment and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.

    More

    Table of Contents:

    Chapter 1 Introduction, Chapter 2 Planning and Gathering References, Chapter 3 Creating Ground Cover, Chapter 4 Setting up in Unreal Engine, Chapter 5 Photogrammetry Explained, Chapter 6 Creating a Tree Procedurally, Chapter 7 Setting up a Wind Material, Chapter 8 Building a Scene

    More
    Recently viewed
    previous
    Creating High-Quality Vegetation for Games

    Creating High-Quality Vegetation for Games

    Spans, Chico;

    65 793 HUF

    Number Theory and Geometry through History

    Number Theory and Geometry through History

    Chahal, J. S.;

    55 671 HUF

    Developing Endurance

    Developing Endurance

    Reuter, Ben;

    11 129 HUF

    Healthcare Applications of Neuro-Symbolic Artificial Intelligence

    Healthcare Applications of Neuro-Symbolic Artificial Intelligence

    Galitsky, Boris;

    71 261 HUF

    Creating High-Quality Vegetation for Games

    Creating High-Quality Vegetation for Games

    Spans, Chico;

    24 793 HUF

    next