
Creating High-Quality Vegetation for Games
- Publisher's listprice GBP 48.99
-
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 20% (cc. 4 959 Ft off)
- Discounted price 19 835 Ft (18 890 Ft + 5% VAT)
24 793 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 1 May 2025
- ISBN 9781032785646
- Binding Paperback
- No. of pages212 pages
- Size 234x156 mm
- Weight 390 g
- Language English
- Illustrations 170 Illustrations, color; 170 Halftones, color 700
Categories
Short description:
This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.
MoreLong description:
This is a start-to-finish guide on how to build high-quality vegetation for video games. This book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.
Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, to setting up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.
This book will be of interest to all beginner and aspiring environment and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.
MoreTable of Contents:
Chapter 1 Introduction, Chapter 2 Planning and Gathering References, Chapter 3 Creating Ground Cover, Chapter 4 Setting up in Unreal Engine, Chapter 5 Photogrammetry Explained, Chapter 6 Creating a Tree Procedurally, Chapter 7 Setting up a Wind Material, Chapter 8 Building a Scene
More
Creating High-Quality Vegetation for Games
Subcribe now and receive a favourable price.
Subscribe
24 793 HUF