Classic Game Design
From Pong to Pac-Man with Unity
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26 938 Ft (25 655 Ft + 5% VAT)
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Product details:
- Edition number 2, New edition
- Publisher Mercury Learning and Information
- Date of Publication 28 June 2019
- Number of Volumes Paperback
- ISBN 9781683923855
- Binding Paperback
- No. of pages296 pages
- Size 229x178 mm
- Weight 662 g
- Language English 0
Categories
Short description:
You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders and Scramble. In this book you'll go step by step, using modern, free software tools to create five games in the classic style, inspired by retro favourites.
MoreLong description:
No detailed description available for "Classic Game Design".
"Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. Classic Game Design takes the reader step by step (using modern, free software tools such as Unity) through the creation of five games in the classic style, inspired by retro favorites like: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files of the accompanying CD.
Thoroughly 'user friendly' in organization and presentation, Classic Game Design is a complete and comprehensive do-it-yourself instructional guide and manual for either personal study or as an introduction to computer game design curriculum textbook. While very highly recommended for personal, professional, community, and academic library Computer Technology & Game Design collections."
Table of Contents:
1: Introduction
2: Tools of the Trade
3: Pong
4: Classic Paddle Game
5: Breakout
6: Classic Brick Game
7: Space Invaders
8: Classic Game Project Three: Vertical Shooter
9: Scramble
10: Classic Game Project Four: Scrolling Shooter
11: Pac-Man
12: Classic Game Project Five: Maze Game
Epilogue
Appendix I: Introduction to C
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