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  • Video Game Writing: From Macro to Micro

    Video Game Writing by Suckling, Maurice; Walton, Marek;

    From Macro to Micro

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 49.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        20 716 Ft (19 730 Ft + 5% VAT)
      • Discount 20% (cc. 4 143 Ft off)
      • Discounted price 16 573 Ft (15 784 Ft + 5% VAT)

    20 716 Ft

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    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    Explores the challenging and evolving world of the games writer. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.

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    Long description:

    No detailed description available for "Video Game Writing".

    "The second updated edition of Video Game Writing: From Macro to Micro reviews the history of game writing from the 1960s to modern times and considers not only the evolution of specific games and styles, but the changes involved in programming them. Students involved in writing such games will find a solid foundation that covers everything from collaborative processes and the basics of design, plot, and editing to contracts, screenplay terminology, text types and game-oriented approaches, and more. From terminology to macro and micro concerns, this wide-ranging blend of history and how-to applications is especially recommended for beginners new to the gaming environment who want a quick understanding of options and challenges specific to the video game writer's environment."

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    Table of Contents:

    1: A Brief History of Game Stories.
    2: Decoding and Devising the Brief.
    3: NDAs and Contracts.
    4: Collaboration: Team Us.
    5: Narrative Design.
    6: Outlines and Treatments.
    7: Character Documents.
    8: Environmental Storytelling.
    9: Writing Scripts.
    10: Editing.
    11: Consultancy.
    12: Adaptations.
    13: Other Roles of the Games Writer.
    14: Why Have Stories At All?
    15: What Is Plot and How Does It Work?
    16: Other Resources for Writers.
    17: Marrying Design and Story: Driver 76 Case Study.
    18: Storyloading.
    19: Shifting Agency.
    20: Time Gates and Act Stimulants.
    21: Aristotle, Games Writing, and Games.
    22: Choice or Enlightenment?
    23: The Future of Games Writing.
    24: What’s It Like Being a Games Writer?
    Appendices.

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