Video Game Writing
From Macro to Micro
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Product details:
- Edition number 2, New edition
- Publisher Mercury Learning and Information
- Date of Publication 10 February 2017
- Number of Volumes Paperback
- ISBN 9781683920298
- Binding Paperback
- No. of pages394 pages
- Size 229x178 mm
- Weight 676 g
- Language English 0
Categories
Short description:
Explores the challenging and evolving world of the games writer. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.
MoreLong description:
No detailed description available for "Video Game Writing".
"The second updated edition of Video Game Writing: From Macro to Micro reviews the history of game writing from the 1960s to modern times and considers not only the evolution of specific games and styles, but the changes involved in programming them. Students involved in writing such games will find a solid foundation that covers everything from collaborative processes and the basics of design, plot, and editing to contracts, screenplay terminology, text types and game-oriented approaches, and more. From terminology to macro and micro concerns, this wide-ranging blend of history and how-to applications is especially recommended for beginners new to the gaming environment who want a quick understanding of options and challenges specific to the video game writer's environment."
Table of Contents:
1: A Brief History of Game Stories.
2: Decoding and Devising the Brief.
3: NDAs and Contracts.
4: Collaboration: Team Us.
5: Narrative Design.
6: Outlines and Treatments.
7: Character Documents.
8: Environmental Storytelling.
9: Writing Scripts.
10: Editing.
11: Consultancy.
12: Adaptations.
13: Other Roles of the Games Writer.
14: Why Have Stories At All?
15: What Is Plot and How Does It Work?
16: Other Resources for Writers.
17: Marrying Design and Story: Driver 76 Case Study.
18: Storyloading.
19: Shifting Agency.
20: Time Gates and Act Stimulants.
21: Aristotle, Games Writing, and Games.
22: Choice or Enlightenment?
23: The Future of Games Writing.
24: What’s It Like Being a Games Writer?
Appendices.