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  • Characters and Characterization in Mythological Video Games

    Characters and Characterization in Mythological Video Games by Vandewalle, Alexander;

    Series: IMAGINES – Classical Receptions in the Visual and Performing Arts;

      • GET 18% OFF

      • Publisher's listprice GBP 85.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        38 377 Ft (36 550 Ft + 5% VAT)
      • Discount 18% (cc. 6 908 Ft off)
      • Discounted price 31 470 Ft (29 971 Ft + 5% VAT)
      • Discount is valid until: 31 May 2026

    31 470 Ft

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    Product details:

    • Publisher Bloomsbury Publishing (UK)
    • Date of Publication 14 May 2026

    • ISBN 9781350565852
    • Binding Hardback
    • No. of pages288 pages
    • Size 234x156 mm
    • Language
    • Illustrations 28 bw illus
    • 700

    Categories

    Short description:

    The first book-length study of the characterisation of mythological or mythologised characters in video games.

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    Long description:

    The first book-length study on mythology reception in video games, this monograph examines how video games characterize mythological characters from the perspectives of classical reception and game studies. Characters are vital to most stories, and many video games. They allow us to enter the fiction of a game, and facilitate our embodiment in the game world. Over time, what are initially blank slates transform into fictional existents with well-developed personalities and goals. In this context, narratology uses the term 'characterization' to refer to how character traits are ascribed to the entities we call 'characters'.

    How does characterization operate in games? How do players impact this process? How is mythology transformed by video games? What can games 'do' that other media cannot? After establishing a theoretical framework, this book moves to six case studies that each analyze mythological characters in a particular game: Smite, Assassin's Creed Odyssey, Immortals Fenyx Rising, God of War, Theseus and Asgard's Wrath 2. The scope of these studies is diverse, incorporating examples from mainstream, indie and virtual reality gaming. While the book's main focus lies with Greco-Roman mythology, it also includes games with Norse and Egyptian settings, or with playable characters from a wide range of international mythological traditions. Through these case studies, Alexander Vandewalle leads his readers to an understanding of different modalities or 'languages' of mythology reception in games. He argues for a striking diversity in mythological games and their characters, and illuminates how the relationship between games and antiquity is fundamentally one of continuous dialogue and play.

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    Table of Contents:

    List of Figures
    List of Tables
    Acknowledgements
    List of Abbreviations
    Introduction

    1. Characters and characterization
    2. Smite
    3. Assassin's Creed Odyssey
    4. Immortals Fenyx Rising
    5. God of War
    6. Theseus
    7. Asgard's Wrath 2
    8. Discussion: Mythology in Games

    Conclusion

    Glossary of video game terms
    Notes
    Mediography
    Bibliography
    Index

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