Cardboard Ghosts
Using Physical Games to Model and Critique Systems
Series: CRC Press Guides to Tabletop Game Design;
- Publisher's listprice GBP 125.00
-
59 718 Ft (56 875 Ft + 5% VAT)
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 20% (cc. 11 944 Ft off)
- Discounted price 47 775 Ft (45 500 Ft + 5% VAT)
Subcribe now and take benefit of a favourable price.
Subscribe
59 718 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 27 January 2025
- ISBN 9781032816685
- Binding Hardback
- No. of pages124 pages
- Size 229x152 mm
- Weight 453 g
- Language English 624
Categories
Short description:
This book explores both the capabilities and limitations of overtly political board games to model systems and make arguments. Holland draws connections to computer games, literature, theatre, television, music, film, and her own life, framing board games as an achingly human art form, albeit one still growing into its full potential.
MoreLong description:
Games can be used to model systems because they are themselves systems. Video games handle this under the hood and teach you as you play, but because board games are operated manually, and require the player to understand the system beforehand, they can be a valuable tool for recognizing, understanding, and critiquing real-world systems, including systems of oppression. These systems, often unseen and misunderstood, haunt our world. Board games turn these ghosts into pieces of cardboard we can see, touch, and manipulate.
Cardboard Ghosts: Using Physical Games to Model and Critique Systems explores both the capabilities and limitations of overtly political board games to model systems and make arguments. Two major approaches are considered and contrasted: one, built around immersion and identification, creates empathy. The other, applying the Verfremdungseffekt to distance the player from the game, creating space for reflection. Uncomfortable questions of player roles and complicity when modelling oppressive systems are examined.
Throughout this book, board game designer Amabel Holland draws connections to computer games, literature, theatre, television, music, film, and her own life, framing board games as an achingly human art form, albeit one still growing into its full potential. Anyone interested in that potential, or in the value of political art in today?s world, will find many provocative and enriching ideas within.
Key Features:
- Surveys the history of commercial board games as a polemical and persuasive form
- Explores games existing at the edges of the industry that push the boundaries of what games can do and be
- Grapples with the ethical and moral considerations of simulating real-world horrors
- Provides a case study of the author?s influential game This Guilty Land
- Lively prose and personal anecdotes makes complicated theory digestible for a wide audience
"If you're into understanding systems or helping other people understand systems?especially systems of oppression, you should definitely check this one out. Highly recommended.?
MoreTable of Contents:
Acknowledgements
Author Biography
More