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    Being There Together: Social Interaction in Shared Virtual Environments

    Being There Together by Schroeder, Ralph;

    Social Interaction in Shared Virtual Environments

    Series: Human Technology Interaction Series;

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 92.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        41 538 Ft (39 560 Ft + 5% VAT)
      • Discount 10% (cc. 4 154 Ft off)
      • Discounted price 37 384 Ft (35 604 Ft + 5% VAT)

    41 538 Ft

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    Availability

    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher OUP USA
    • Date of Publication 2 December 2010

    • ISBN 9780195371284
    • Binding Paperback
    • No. of pages336 pages
    • Size 155x234x17 mm
    • Weight 482 g
    • Language English
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    Long description:

    Virtual environments provide places for 'being there together ', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-size tracked avatar bodies to large-scale spaces such as Second Life where populations of users socialize in persistent virtual worlds. This book draws together research on how people interact in virtual environments: What difference does avatar appearance make? How do avatars collaborate and play together? How do the type of system and the space affect how people engage with each other? How does interaction between avatars differ from face-to-face interaction? What can social scientists learn from experiments and other studies of how people interact in virtual environments? What are the ethical and social issues in doing this research, and in the uses of this technology? And how do virtual environments differ from other communication technologies such as videoconferencing systems and other new media? This book is a state-of-the art survey of research on these topics, and offers a framework for understanding this technology and its future implications.

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