
Beginning Game Development with Python and Pygame
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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Product details:
- Edition number 1st ed.
- Publisher Apress
- Date of Publication 19 October 2007
- Number of Volumes 1 pieces, Book
- ISBN 9781590598726
- Binding Paperback
- No. of pages316 pages
- Size 235x178 mm
- Weight 798 g
- Language English
- Illustrations XXIV, 316 p. 0
Categories
Short description:
This book provides an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. It provides a comprehensive introduction to games development using these technologies.
MoreLong description:
Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you've yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you've been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin?
Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who worked on the MotorStorm game for PlayStation 3, you'll be privy to insights that will not only help you to exploit Pygame to its maximum potential, but also make you a more creative and knowledgeable games developer all round.
- Learn how to create advanced games by taking advantage of the popular open source Python programming language and Pygame games development library
- Learn about coding gaming preferences, sound, visual effects, and joystick/keyboard interaction
- Discover the concepts that are crucial to success in today's gaming industry, such as support for multiple platforms, and granting users the ability to extend and customize your games
Table of Contents:
Introducing Python.- Exploring Python.- Introducing Pygame.- Creating Visuals.- Making Things Move.- Accepting User Input.- Take Me to Your Leader.- Moving into the Third Dimension.- Exploring the Third Dimension.- Making Things Go Boom.- Lights, Camera, Action!.- Setting the Scene with OpenGL.
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