Alien Phenomenology, or What It's Like to Be a Thing
Series: Posthumanities; 99;
- Publisher's listprice GBP 15.99
-
7 639 Ft (7 275 Ft + 5% VAT)
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 10% (cc. 764 Ft off)
- Discounted price 6 875 Ft (6 548 Ft + 5% VAT)
Subcribe now and take benefit of a favourable price.
Subscribe
7 639 Ft
Availability
Temporarily out of stock.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Publisher University Of Minnesota Press
- Date of Publication 19 March 2012
- Number of Volumes Paperback
- ISBN 9780816678983
- Binding Paperback
- No. of pages168 pages
- Size 216x140x23 mm
- Weight 254 g
- Language English 0
Categories
Long description:
Humanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to include ecosystems, animals, and artificial intelligence. Yet the vast majority of the stuff in our universe, and even in our lives, remains beyond serious philosophical concern.
In Alien Phenomenology, or What It’s Like to Be a Thing, Ian Bogost develops an object-oriented ontology that puts things at the center of being-a philosophy in which nothing exists any more or less than anything else, in which humans are elements but not the sole or even primary elements of philosophical interest. And unlike experimental phenomenology or the philosophy of technology, Bogost’s alien phenomenology takes for granted that all beings interact with and perceive one another. This experience, however, withdraws from human comprehension and becomes accessible only through a speculative philosophy based on metaphor.
Providing a new approach for understanding the experience of things as things, Bogost also calls on philosophers to rethink their craft. Drawing on his own background as a videogame designer, Bogost encourages professional thinkers to become makers as well, engineers who construct things as much as they think and write about them.
Table of Contents:
Contents
1. Alien Phenomenology
2. Ontography
3. Metaphorism
4. Carpentry
5. Wonder
Acknowledgments
Notes
Bibliography
Index